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#3121 |
Swabbie
![]() Join Date: Mar 2013
Posts: 11
Downloads: 17
Uploads: 0
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So I've looked back about 20 pages and I can't find an answer so I figured I would ask, if I am currently half way through a career with OH 2.0 and want to install OH 2.1 do I have to start a new career? I hope not. :s
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#3122 |
Navy Seal
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It seems not, remembering what Trevally said, but you should wait to pass a next subcampaign starting for activating it in replacement
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#3123 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() The most reliable way is to do changes of your mod list in the bunker/port after completing a mission. 1 Save the game in port 2 Exit SH5 3 Save your current mod list/JSGME mod profile Whenever you want to change something in your mod list - remember to first save the current JSGME mod profile (.mep file) In case the new one won't run and you want to go back to the current profile you can just re-load it. Like this; 4 Deactivate this current JSGME mod list 5 Edit your JSGME mod list The most convenient way to do changes in your mod list is to edit the JSGME (.mep) file. Go to where you keep your mod profiles (.mep) and open the current mod list. You can open it with Note Pad - edit (add/delete) whatever you want. When adding a new mod to a mod profile make sure you add it with EXACTLY the same name as the mod you want to add (otherwise JSGME won't find the added mod and the list won't load). A good way to add a new mod with the EXACTLY same name is to copy the mod's name from the mod's folder; right click on the mod's folder > click 'change name' (but don't change the name) > just copy the name - paste the name into the mod profile (.mep) 6 Save the mod profile (.mep) with a new name. Make sure you save it in .mep format or it won't work 7 Load the edited mod list in JSGME (make sure you have the new mod in your C:\Ubisoft\Silent Hunter 5\MODS folder ![]() 8 Start SH5 This way you will always have a copy of a mod list that you know is working. And, you can add/delete mods without having to remember the mod list load order. And, you can test new mod lists safely. ![]() Last edited by Silent Steel; 05-02-13 at 04:05 AM. |
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#3124 | |
Navy Seal
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#3125 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ Trevally
works on the Polish Navy are going on. A clone of the stock R class destroyer is now standing in for the Polish minelayer Gryf. In order to accomodate the new armament, I had to add several new bones to the model and since I was at it, I have corrected some mistakes made by devs. The two ships are not identical, but they look pretty similar, the main differences consisting in the presence of a forecastle, a thinner beam width, and funnel closer to the fore superstructure for the British destroyer: ![]() ORP Gryf minelayer ![]() SH5 R-class destroyer I have also created the ait file for the new ship, with her SOAN historical information. Talking about an unit that we will meet only once in campaign, it seems good enough to me and I won't waste any more of my time on it. Next unit will be the Bourrasue/Wicher-class destroyer. The ship looks pretty similar to the British Q-R and V/W classes, the main difference being in the number and shape of the funnels. Nonetheless a closer-looking model has already been done for SHIII: http://www.subsim.com/radioroom/showthread.php?t=96411 and inported by Uekel for mtns. Do you think we ask Uekel and jack_410 (author of the SHIII version) for permission to use it in OHII? ![]() |
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#3126 |
Navy Seal
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Trevally,
For some reason, i had troubles running your last version on my rig...maybe too much stuff added VS 2.0 ![]() Got 3 unexpected CTDs (2 leaving Kiel - around 60Km far - and one in Dantzig bay) and some bad stuttering when accelerating a bit in open sea... So i backed up V2.0 ![]() No big deal, i love V2.0 too! My question is, if i may ![]() -Added new port in Spain Cadiz and Las Palmas -Added new ability to resupply your boat from German supply ships docked neutral ports (Ferrol, Vigo, Cadiz & Las Palmas) ? ![]()
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#3127 | |
Willing Webfooted Beast
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EDIT: Expanded Navies also has the Grom as a Tribal Destroyer.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3128 |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
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Missing string in Name.cfg (Data/Rosters/) I Found during my translation of Open horizon
TRFELIXROUSSEL=Felix Roussel LSMFPD=Marinefährprahm This one is a stock bug but it should be fix ![]() CVGRAFZEPPELIN=Graf Zeppelin Fleet Carrier IF you use expanded Navies this one are missing too : DDDRAUG=Draug Class Destroyer DDDGROM=Grom Class Destroyer DDWICHER=Wicher Class Destroyer TRWILHEMGUSTLOFF=Wilhem Gustloff Last edited by Choum; 05-03-13 at 05:37 PM. |
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#3129 | ||
Navy Seal
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Uekel is not replying to any PM ![]() Perhaps we should use the offer from Cybermat? Thanks Cybermat ![]() |
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#3130 | |
Navy Seal
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![]() This fix by Choum will be added with the final patch for v2.1 ![]() |
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#3131 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() That is a real pity. Uekel has done a great job with the new units, but as it is now, no many SH5 players can enjoy his mod. If only we could get in touch with him, imo porting his ships and planes to OHII one by one (for making sure that they won't burden too much the campaign) wouldn't be a bad idea at all. ![]() The Bourrasque/Wicher class detsroyer is one of the very few French warships that have been done for SH5. They served in the French, in the Free French, in the Polish, and even in the British and (for few months) in the Italian navies. Given their wide usage, I think that inporting a better model in SH5 is worth the effort. I will start importing jack_410's ship, and if I succeed, we will ask him and the GWX team (which also used the ship) for permission to use her into SH5 campaign. Do you agree? ![]() |
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#3132 |
Navy Seal
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#3133 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3134 | |
Navy Seal
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![]() I have a lot of work to keep me busy anyway ![]() A new uboat base and port - as the port is closer to Danzig, I can set the start date back to the 1st of Sept again ![]() New missions with the port recce to trigger air raids Mine layers to trigger mine fields fFix some issues with French ports and I think I may remove the type II boats again - I am not sure about them and wary of ctds ![]() ![]() |
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#3135 |
Navy Seal
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Just noticed the date - its StarWars day
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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