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Old 04-29-13, 10:00 AM   #12
Takeda Shingen
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Join Date: Mar 2000
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Quote:
Originally Posted by Cowboy10uk View Post
With the new use of Kickstarter, it is now possible, so long as we have a talented bunch who is willing to make us a good subsim, for it to happen.
And that will be the key for the future. A Kickstarter project is the most likely prospect for a future submarine simulation. For those of us that don't code, like myself, it will be our job to be ready to support those type of projects with money.

EDIT: Some notable examples of Kickstarter success:


Wasteland 2 --

http://wasteland.inxile-entertainment.com/



Xenonauts --

http://www.xenonauts.com/



Skullgirls --

http://skullgirls.com/



There's three refined, high quality, and in the case of Skullgirls, tangible products that were crowd funded on Kickstarter. If they can do it, well you know the rest.....

Last edited by Takeda Shingen; 04-29-13 at 10:13 AM.
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