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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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as of right now sh5 is a long long way farther along with mods then sh3 was when it was first released, sh5 can and will be a lot better then sh3 in the near future mainly because there is so much more opportunity with modding it but even then sh3 will still be a great game in its own right. |
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#2 | |
Seaman
![]() Join Date: Apr 2009
Posts: 41
Downloads: 102
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SH5, despite some very talented modders and great mods, still cant shrug of its "arcadish" feeling and someone at UBI should be fired for that promotion points system, RPG-style. Having said that the game has more immension and feels more alive than the rather robotic SH3 environment. And of course OHII together with Dynamic Environment is the closest thing you can come to actually feel the wind in your face. A must have hands down. Still endless possibilites with this one.
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What are wolfpacks? -SH5 programmer, 3 months before release http://www.subsim.com/radioroom/show...=159298&page=4 |
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#3 | |
Stowaway
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gwx has been in constant flux since it started and came a very long way from its release in 2006, just saying also sh3 is even today still being improved by new mods, there is no denying sh3 has traveled miles farther then sh5 as far as being modded goes |
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#4 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,833
Downloads: 11
Uploads: 0
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I keep checking back here, just in case there is some new develepments with Sh5 modding, what has struck me is that while those who have poured time and energy in to fixing up Sh5 have done a great job, there simply are not enough of them do it.
A year after Sh3 and Sh4, the respective modding comminities were buzzing with activity. I have just not seen this for Sh5 ever, instead the sh5 modding forum seemed pretty quiet these past 3 years, with just a small handful people taking on way too much. I applaud there efforts and accomplishments, i really do, but i think the root of problem is simply that the enthusiasm and popularity for Sh5 was just never really there. As such the appetite to mod it just never caught on. I cant see this changing any time soon. |
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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The main difference it´s GWX vs Mod soup.
Sh3 it´s a lot more easy to use because it´s possible use GWX as a single pack. whereas in sh5 you have to deal with 50 or more mods and put it together in the correct order. A lot more difficult for the new users and a challenge for others , with CTD and mods incompatibilities.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#6 |
Eternal Patrol
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Not so. There are also NYGM, LSH3 and WAC.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Stowaway
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I have to agree maybe it was just so much of a turd on the floor when it arrived that most modders didn't feel like rebuilding the game from scratch the way they did with sh3 and sh4. I really think those with modding talent just said, nah im not interested in starting over with another huge never ending project again. I know I have no desire to fool with it but then I have little to no time for gaming so im not playing now and I definitely have no time for modding any more and may not for a long long time if ever. |
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#8 |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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