SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-24-13, 03:52 AM   #11
Athlonic
Chief
 
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
Default

Quote:
Originally Posted by JacobiMian View Post
I was wondering about how difficult it would be to accommodate automation scripts with this mod. For example, in TDW's TDC mod you have the ability to navigate in or out of a harbor automatically or to make the navigator give out a celestial fix or dead reckoning fix every few hours. It would be awesome if you could order these scripts using the dialog menu. For example you could tell your navigator or XO to "take the boat out to sea" when you're in a harbor. It would determine which harbor you were in and then run the proper script. It might add a better sense of realism or depth to your crew. Just some ideas, I don't know if they would be more difficult to carry out.
Nice idea.

But if I remember correctly, I wasn't able to trigger every commands by using dialogs scripts.
Better ask TDW if he knows if dialogs scripts and game scripts/code are sharing the same variables.
If yes it should be possible.

Athlonic is offline   Reply With Quote
 

Tags
command, crew, dialog, mod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:14 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.