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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9871 | |
Ocean Warrior
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![]() Cool thought ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9872 | |
Ocean Warrior
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Sorry, I don't know how to explain it more clearly.. English is not my native language..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9873 |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
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Yes, that what I did, but that don't work...
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Xavier Jehl - Bordeaux ![]() |
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#9874 |
Ace of the Deep
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btw, just remembered: the depth gauges still missing... until I downloaded and activated the Updated_Depth_Scales_by_gap, which now displays perfectly nice depth gauges.
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#9875 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Strange. I download the updated depth scales when first available. Data was similar or same to version of 7.2 updated depth scales compared to new version at 7.3 of Multiple UIs. TDW stated advanced depth scales ....... (included in v7.3.0) at post #1 so I was thinking I had a corrupt download. time to install v7.2 updated depth scales to solve my problem later. Update: Mod install order NewUIs_TDC_7_3_0_ByTheDarkWraith NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_3_0_jimimadrids_map_tools Possible problem: NewUIs_TDC_7_3_0_jimimadrids_map_tools. The Hud3.dds is an older file version than the file version in NewUIs_TDC_ v 7_3. Map tools has no Page Default Hud.ini. NewUIs_TDC_7_3_0_ByTheDarkWraith NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_3_0_jimimadrids_map_tools Updated_Depth_Scales_by_gap_for_v7_2_0 SOAN_Filter_Fix(For TDW NewUIs_TDC_7_1_0) This mod order did not work. NewUIs_TDC_7_3_0_ByTheDarkWraith NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo Updated_Depth_Scales_by_gap_for_v7_2_0 SOAN_Filter_Fix(For TDW NewUIs_TDC_7_1_0) This mod order worked for fixing the advanced depth gauges after I removed NewUIs_TDC_7_3_0_jimimadrids_map_tools. Last edited by Mikemike47; 04-27-13 at 10:26 AM. |
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#9876 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Hi TDW, I'm working on a small mod and trying to integrate it to your NewUI. I might have to use one of your functions so how can I get your permission to use it?
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#9877 |
Black Magic
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#9878 | |||||
Black Magic
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No changes in OptionsEditorFileViewer so far. Quote:
- you didn't enable the user options for it - you didn't patch all the files needed for this with my Generic Patcher - mod conflict Quote:
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I can access NavMap with no problems. Sounds like a mod conflict somewhere. |
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#9879 | |
Ocean Warrior
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![]() Thanks in advance I see.. please, let me know if the new versions will be changed.. Thank you ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9880 | |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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I'm trying to make a mod to play a sound based on text from the messagebox. I was able to do it by inserting a couple of lines on Page Default Hud.py inside Game_NewLogMessage with this code: Code:
if entrytext.StartsWith( Menu.GetLocalizedText( MENU_MESSAGE ) ): GetTDWSound().PlaySound( GetSH5InstallPath() + "\\data\\Sound\\MY_SOUND.wav", 0.8 ) Thanks for any tips! |
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#9881 |
Swabbie
![]() Join Date: May 2005
Posts: 5
Downloads: 225
Uploads: 0
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This probably should be in the patcher thread but, will reply to above quote. On my system rendering patch 12, "Disable rendering of torpedo line" causes CTD when entering the Nav Map. All other rendering patches work fine.
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#9882 | ||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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References:
http://www.subsim.com/radioroom/show...postcount=9868 http://www.subsim.com/radioroom/show...postcount=9888 Quote:
Quote:
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#9883 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#9884 |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
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Hello,
I have a problem but I don' know if it's working as intented or not. ![]() Is it possible to identify ship from the New ui SOAN instead of the vanilla one ? Because I can send the height of the mast from the new ui SOAN, but It's useless as you need to identify the ship before in the vanilla Xo box to use stadimeters or If you identify it from the vanilla SOAN, height of the mast will be reset to the vanilla ship selected everytime. What I Am doing wrong, I look in the TheDarkWraithUserOptions but I don't find something to do that. Last edited by Choum; 05-03-13 at 05:34 PM. |
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#9885 |
Navy Seal
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^^^^You make me realise i don't have the stock manual anymore!
![]() At least it does'nt appears because i don't clic the boat name, and it might be because i use the weapon officer for identification, and it automaticaly opens the NewUIs manual each time at the right page (i setted this option in the file viewer)...
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Tags |
dbrn, favorite, new ui |
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