SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-21-13, 09:26 PM   #16
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
Use a MEP file .
Mate I do, but there is limitations with the way this sort of approach works next to proper configuration and release management approaches. The biggest one is that by using a mod profile like yours, mods will clobber each other for shared dependencies and revision conflicts cause a corrupted setup

I've spent about the last week going through your mod list and fixing my setup to resolve this problem and others with the mod enabler with Sobers profile approach.

I'll get there in the end and I will share the results of that work with the community, I'm just saying there is better ways for us to deal with this stuff
Bathrone is offline   Reply With Quote
Old 04-21-13, 09:32 PM   #17
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default

Quote:
Originally Posted by Targor Avelany View Post
Unfortunately, Ubisoft did not leave us much choice - some of the fixes have NO OTHER WAY OF BEING FIXED but this, hard way. In another thread, TDW was giving an example of how in-efficient the code in the SH5 is - and you have to realize that he is THE ONLY person right now who is looking into the actual code and fixing things that cannot be fixed any other way.
And most of those things are - a game breaking (should I even mention the stadimeter or hydrophone fixes?).
I agree with you that the work TDW has done is truly extraordinary. Dissassembling the executable and editing it in assembly for patching is hardcore. I've previously praised his work, its awesome.

However, where I challenge your logic is why do you and others take as a given that the complexity has to also rest with users also? In Linux development, theres a clear showcase that it certainly does not have to be, and you can still run an open source, chaotic free for all approach to what code is written. Just have some rules around the dev platform in the areas of source code management, configuration management and release management.

One of the key principles I think should be that the mod outcomes should be freely available to everyone who wants to use it and they should be realistically able to install it without ending up with a corrupted mod list setup.
Bathrone is offline   Reply With Quote
Old 04-21-13, 09:38 PM   #18
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by Bathrone View Post
I agree with you that the work TDW has done is truly extraordinary. Dissassembling the executable and editing it in assembly for patching is hardcore. I've previously praised his work, its awesome.

However, where I challenge your logic is why do you and others take as a given that the complexity has to also rest with users also? In Linux development, theres a clear showcase that it certainly does not have to be, and you can still run an open source, chaotic free for all approach to what code is written. Just have some rules around the dev platform in the areas of source code management, configuration management and release management.

One of the key principles I think should be that the mod outcomes should be freely available to everyone who wants to use it and they should be realistically able to install it without ending up with a corrupted mod list setup.
And I am not arguing that it has to be. But it is also clear that there is nobody that is willing to take upon themselves to do a mega mod. Simple and clear.
And by your logic, I don't see why they MUST, in your opinion, do it.

Also, if you believe in such a strategy and preaching it: why aren't you doing it yourself?
Targor Avelany is offline   Reply With Quote
Old 04-21-13, 09:53 PM   #19
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default

A mega mod is a group exercise, and by having this discussion I'm explaining what my thoughts are and how we might approach such a task from a development perspective. I'm all for contributing on such a project.

Currently Im doing documentation to help users configure their setups without ending up in a corrupted state with mods clobbering each other on dependent configuration items.

While the current situation might be simple and clear to you, most users have anything but simplicity and clarity in achieving a mod list such as the popular sobers mod list without ending up in a corrupted dependency state.
Bathrone is offline   Reply With Quote
Old 04-22-13, 03:03 AM   #20
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by gap View Post
I have first hand information that a new mega mod is in the making, but probably many of you know what I am talking about.
Yes a new mega mod is being made
I'm sure it will be a huge help for our forum and users.

As most people understand - getting all the parts of a megamod to work is very hard and will take some time.
Also - the person who is making this for us has to ensure that as they build the mod - new updates for the mods that are within will cause bad overwritting of some files and break the megamod. This is why mega mods for SH5 is such hard work.
Us modders can help be ensuring that we inform the megamod maker of what changes - each update has made. This way they can watch for those problem files.

So far we have had two mega mods for SH5 - both were great at first, but users thurst for the most upto date mods caused many to overwrite files with many reported ctd as a result.

So my suggestion would be wait for this new mega mod (its creator knows all the mods for SH5 very well) and hope he can put up with all our demands when updates are made
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 04-22-13, 07:49 PM   #21
J0313
Grey Wolf
 
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
Default So who is it?

Who are the people/person that is making this megamod for SH5? I havent heard but then again I dont frequent the SH5 forum much. So please forgive my ignorance.
J0313 is offline   Reply With Quote
Old 04-22-13, 08:49 PM   #22
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
Default

It's not official......but a few people are in the decoding process to unlock all the goodies ...so that it can be modded/rewritten. From my limited understanding....its a slow a tedious task. But there is a future for a common community mod everyone can enjoy and get behind. It just might take awhile.
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD
The Wolves of Steel 1.06
The Wolves of Steel 1.06 Update 05c
finchOU is offline   Reply With Quote
Old 04-23-13, 01:24 PM   #23
xSmithyx
Watch
 
Join Date: Mar 2013
Location: London, England.
Posts: 21
Downloads: 406
Uploads: 0
Default

Well, in that case I will hold off spending too much time playing SH5 at this current time.

If any help is needed just throw me a PM and thanks in advance to the people working on the new project
__________________
xSmithyx is offline   Reply With Quote
Old 04-23-13, 01:32 PM   #24
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

... i'm really getting confused here on who is getting played here... my brain or the rest of the forum...
Targor Avelany is offline   Reply With Quote
Old 04-23-13, 01:50 PM   #25
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Targor Avelany View Post
... i'm really getting confused here on who is getting played here... my brain or the rest of the forum...
I think your brain is OK, I also in confusion..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 04-23-13, 01:57 PM   #26
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 04-23-13, 04:11 PM   #27
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by finchOU View Post
It's not official......but a few people are in the decoding process to unlock all the goodies ...so that it can be modded/rewritten. From my limited understanding....its a slow a tedious task. But there is a future for a common community mod everyone can enjoy and get behind. It just might take awhile.
Who are the people in the decoding process? And what are they decoding? As far as I know I'm the only one decoding this game
TheDarkWraith is offline   Reply With Quote
Old 04-23-13, 04:15 PM   #28
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by TheDarkWraith View Post
Who are the people in the decoding process? And what are they decoding? As far as I know I'm the only one decoding this game


Quote:
Originally Posted by Targor Avelany View Post
... i'm really getting confused here on who is getting played here... my brain or the rest of the forum...
Targor Avelany is offline   Reply With Quote
Old 04-23-13, 05:08 PM   #29
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
Who are the people in the decoding process? And what are they decoding? As far as I know I'm the only one decoding this game
A whole team disassembling SH5's code is probably asking too much, but for sure we can't complain about your one-man band work
gap is offline   Reply With Quote
Old 04-23-13, 08:34 PM   #30
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Who are the people in the decoding process? And what are they decoding? As far as I know I'm the only one decoding this game
haha.....soooo lonely at the top eh??? guess I thought it was more than you TDW... my mistake. ...... no frowny/mad faces people!
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD
The Wolves of Steel 1.06
The Wolves of Steel 1.06 Update 05c
finchOU is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.