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Old 04-21-13, 09:32 PM   #10
Bathrone
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Join Date: Jan 2007
Posts: 234
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Quote:
Originally Posted by Targor Avelany View Post
Unfortunately, Ubisoft did not leave us much choice - some of the fixes have NO OTHER WAY OF BEING FIXED but this, hard way. In another thread, TDW was giving an example of how in-efficient the code in the SH5 is - and you have to realize that he is THE ONLY person right now who is looking into the actual code and fixing things that cannot be fixed any other way.
And most of those things are - a game breaking (should I even mention the stadimeter or hydrophone fixes?).
I agree with you that the work TDW has done is truly extraordinary. Dissassembling the executable and editing it in assembly for patching is hardcore. I've previously praised his work, its awesome.

However, where I challenge your logic is why do you and others take as a given that the complexity has to also rest with users also? In Linux development, theres a clear showcase that it certainly does not have to be, and you can still run an open source, chaotic free for all approach to what code is written. Just have some rules around the dev platform in the areas of source code management, configuration management and release management.

One of the key principles I think should be that the mod outcomes should be freely available to everyone who wants to use it and they should be realistically able to install it without ending up with a corrupted mod list setup.
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