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Old 04-21-13, 02:34 PM   #1
volodya61
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Originally Posted by raymond6751 View Post
Maybe that is why we shouldn't save underwater?
We can save the game when submerged.. just save it when you are at the any station.. i.e. scope station or hydrophone station or captain's bed..
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Old 04-21-13, 02:53 PM   #2
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Quote:
Originally Posted by volodya61 View Post
We can save the game when submerged.. just save it when you are at the any station.. i.e. scope station or hydrophone station or captain's bed..
And after loading the game being saved when submerged it is also usefull to press the "periscope depth" icon (or order the depth You like) to avoid men hanging on the bridge as if the Uboat is surfaced. I've personally faced such a funny situation
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Old 04-21-13, 05:08 PM   #3
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I'll read up more on TDW's UI. I followed Sober's mod list order for most of the mods. If there's a mod issue though it might be coming from the few I added that are towards the bottom of the list. I'll take them out and see how things run.

As for being able to save while submerged while at a station, WOW, what a relief! That can save me lots of pain in the future.

As for the crewmen spawning on the deck when loaded submerged, LOL. Now I know a way to make it look like I'm punishing them for misconduct.

Thanks for the advice!
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Old 04-21-13, 08:55 PM   #4
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So I was able to get through this mission, or so I thought. I redid what I had to from my last save, and got back to position with that battle cruiser and battleship in my sights. I saved submerged per your advice (thanks!), I had CTD pretty much like clock work, three times. Basically hit both ships, got conformation of one sinking, a little while later CTD. Being thick headed I tried a forth time from that save point, and for some reason, no CTD the forth try, got confirmations of both sinks and was able to get the hell out of there. Took one merchant out on my way out. So 3 kills over 62000 tons. YAY! I ran back to port where I was going to save out and then start testing changing mods again. But, when I got to port, it wouldn't give me the option to end the patrol. Even though in my captains log it says my primary goal was completed, for some reason the white progress bar for the "Breaking the Fortress" showed no progress, as if I sank nothing... so somehow I was able to sink 62000+ tons, a Battle cruiser, Battleship, and Merchant, got primary objective completed, but no progress for the patrol?

Am I missing something? Sorry to drag this on. But thanks in advance.
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Old 04-22-13, 02:48 AM   #5
Trevally.
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Yes - as you have found you can save anytime with SH5
Just beware that if you save and your target is damaged and sinking, but not yet sunk - it will be 100% health when you load that save.
No damage to any ships are saved with the game.

Your base may have moved - look at wilhelmshaven for the sub bunker icon

No progress bar is odd - see if you get credit when you are back at your new base
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Old 04-22-13, 06:19 AM   #6
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Quote:
Originally Posted by Galmo View Post
..got primary objective completed, but no progress for the patrol?
Quote:
Originally Posted by Trevally. View Post
No progress bar is odd - see if you get credit when you are back at your new base
Take a look also in the patcher's thread, there were some issues related to the progress bar and Orbit Listener patches.. I don't use these patches so I can't help with it..
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Old 04-22-13, 01:22 PM   #7
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Thanks guys! So yes, my base had moved. Reloaded a save I made before getting Kiel, went back to Wilhelmshaven and was able to end my Patrol, but I still didn't get credit for completing the Mission even though it did register my kills and tonnage. Thanks for the info, I guess I missed the Radio message, hehe.

So, as volodya61 said, I checked out the thread, and undid all the patches that disabled the Orbit Listener. Went back to my save just before my attack, and walla! I got credit for the operation this time, progress bar filled in and oddly enough I had no CTDs this time either. Went back to Wilhelmshaven and all is well.

So yes, looks like disabling the Orbit Listener does keep the game from recording progress on patrol objectives, even if you get the Primary Objectives Completed message. I had the old version of the patch without the Orbits patches on my first patrol and I was able to complete it. I installed the newest patch before my next patrol when I saw that version update came out, thus why no progress on my first attempts of my second patrol.

There's one more small issue I'm seeing but nothing major at all, the game doesn't seem to keep my realism settings during my patrols. But I can live that for now until I can find a solution searching through these forums.

Thanks again all!
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