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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Yes - as you have found you can save anytime with SH5
![]() Just beware that if you save and your target is damaged and sinking, but not yet sunk - it will be 100% health when you load that save. No damage to any ships are saved with the game. Your base may have moved - look at wilhelmshaven for the sub bunker icon No progress bar is odd - see if you get credit when you are back at your new base |
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#2 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
Swabbie
![]() Join Date: Apr 2013
Posts: 6
Downloads: 41
Uploads: 0
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Thanks guys! So yes, my base had moved. Reloaded a save I made before getting Kiel, went back to Wilhelmshaven and was able to end my Patrol, but I still didn't get credit for completing the Mission even though it did register my kills and tonnage. Thanks for the info, I guess I missed the Radio message, hehe.
So, as volodya61 said, I checked out the thread, and undid all the patches that disabled the Orbit Listener. Went back to my save just before my attack, and walla! I got credit for the operation this time, progress bar filled in and oddly enough I had no CTDs this time either. Went back to Wilhelmshaven and all is well. So yes, looks like disabling the Orbit Listener does keep the game from recording progress on patrol objectives, even if you get the Primary Objectives Completed message. I had the old version of the patch without the Orbits patches on my first patrol and I was able to complete it. I installed the newest patch before my next patrol when I saw that version update came out, thus why no progress on my first attempts of my second patrol. There's one more small issue I'm seeing but nothing major at all, the game doesn't seem to keep my realism settings during my patrols. But I can live that for now until I can find a solution searching through these forums. Thanks again all! ![]() |
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#4 | |
Ocean Warrior
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Also, when you want to save the game you should save it to the blank save, don't overwrite old saves.. also look here - http://www.subsim.com/radioroom/show...15&postcount=4
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Your processor seems to have a low clock rate, if you need to over clock it to get it to 3ghz.
My AMD Phenom II is 3.4ghz by default, and I can run my game In 1024 TC and I never get any CTD's. I have never CTD'ed with my set up. I know SLI's can cause problems because not many games are optimised for them. It would be a better idea to get a HD 7970 1GHz GPU than use an SLI. |
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#6 |
Swabbie
![]() Join Date: Apr 2013
Posts: 6
Downloads: 41
Uploads: 0
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Well, I'm very confident that my OC'd CPU isn't the culprit. It's been running stable OC'd to 3.2 for over 3 years now. Which I've used it extensively for all kinds of development projects and heavy duty rendering during that time without issue. Plus that is a very light OC for this processer. It can go higher and still be stable. No BSOD ever.
But I have thought about the SLI being an issue. That has given me issues before, especially on other sims for some reason. But I can run and test it on a single 470 very comfortably with this game. I'm checking it to see if this has anything to do with my CTDs when ships are sinking and exploding, though my FPS has always stayed high, no hiccups. But I'm still testing it and also having a dual monitor setup. I've had issues before with that as well on other games. Thanks for the input! |
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