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Old 04-17-13, 03:26 PM   #1
volodya61
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You should enable DynEnv - Breakwater Piers before the 'Breakwater Piers - Red Waters Patch'


Long break affects the mental abilities..
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Old 04-17-13, 03:33 PM   #2
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Long break affects the mental abilities..
Keep me informed. Pinpointing the position of each port in not an easy task, and I may have committed several misplacement errors.
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Old 04-17-13, 03:49 PM   #3
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Keep me informed. Pinpointing the position of each port in not an easy task, and I may have committed several misplacement errors.
I don't think I'll go far away from Kiel in the near future.. accumulated too much work.. first of all I should to update my mod-pack.. and our guns mod needs of care and attention ..

Nevertheless, I'll let you know if there's anything I note
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Old 04-17-13, 04:03 PM   #4
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I don't think I'll go far away from Kiel in the near future.. accumulated too much work.. first of all I should to update my mod-pack.. and our guns mod needs of care and attention ..
Got to agree, I plan to resume working myself on our guns mod as soon as my updates to the U-boat positions log generator will be fiished

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Nevertheless, I'll let you know if there's anything I note
At this stage, testing the Breakwater Piers submod around Kiel (wind/weather both in and otbound) would be enough. Checking the correct placement of the reduced wind areas by the remaining ports, is the least concern
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Old 04-17-13, 04:13 PM   #5
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Not sure how you are setting the position for the calm sea, but if it helps you can find the game meter position of the bunker for each player port from Harbour Pilot.
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Old 04-17-13, 04:32 PM   #6
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Not sure how you are setting the position for the calm sea...
Each lat/long degree in game is 120 km long. The ClimateZones tga map is 1080 x 540 pixels in size, and it encompasses 360 deg of longitude x 180 deg of latitude. It ensues that each pixel is equal to 1/3 of degree, corresponding to a square of 40 x 40 km2. From here I can calculate the approximate position on map of each port. I have tested this method with the U-boat position log generator (it plots coordinates on the SH5 world map), and it gives fairly good results, but indeed the error is around the corner, as I can't be sure that devs placed our bases exactly in their expected positions.

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....but if it helps you can find the game meter position of the bunker for each player port from Harbour Pilot.
Are port positions expressed as offsets in meters from the game origin?
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Old 04-17-13, 04:53 PM   #7
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Are port positions expressed as offsets in meters from the game origin?
Yes - everything is set this way
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