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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Seaman
![]() Join Date: Oct 2004
Posts: 35
Downloads: 323
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Halloo
I just downloaded this Mod from Subsim, three times actually and they were all corrupt. Is there another location to download it? When I unzip it using winrar it comes up with major errors and a lot tof the files are unreadable (the main .pdf for instance) Thanks Jim
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#212 | |
Ocean Warrior
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Use 7zip to extract files.. and everything will be fine..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#213 | |
Seaman
![]() Join Date: Oct 2004
Posts: 35
Downloads: 323
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Quote:
That worked fine. Thanks Matey.
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#214 |
Ocean Warrior
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Hi Gap
![]() Today, after almost 6-7 week break, I decided to run the game.. too many test programs been suspended ![]() The first two minutes ![]() ![]() Kiel Harbour, Breakwater Piers - Red Waters Patch is enabled - ![]() I don't see any red waters.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#215 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#216 | |
Ocean Warrior
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![]() ![]() Long break affects the mental abilities.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#217 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Downloads: 793
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#218 | |
Ocean Warrior
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![]() Nevertheless, I'll let you know if there's anything I note ![]() ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#219 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() At this stage, testing the Breakwater Piers submod around Kiel (wind/weather both in and otbound) would be enough. Checking the correct placement of the reduced wind areas by the remaining ports, is the least concern ![]() |
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#220 |
Navy Seal
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Not sure how you are setting the position for the calm sea, but if it helps you can find the game meter position of the bunker for each player port from Harbour Pilot.
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#221 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Each lat/long degree in game is 120 km long. The ClimateZones tga map is 1080 x 540 pixels in size, and it encompasses 360 deg of longitude x 180 deg of latitude. It ensues that each pixel is equal to 1/3 of degree, corresponding to a square of 40 x 40 km2. From here I can calculate the approximate position on map of each port. I have tested this method with the U-boat position log generator (it plots coordinates on the SH5 world map), and it gives fairly good results, but indeed the error is around the corner, as I can't be sure that devs placed our bases exactly in their expected positions.
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#222 | |
Navy Seal
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#223 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Downloads: 793
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#224 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#225 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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