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Old 03-31-13, 02:15 PM   #14
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Quote:
Originally Posted by sharkbit View Post
Have ypu worked any more on the crash dive randomization? I loooked thru the long patrol script thread and didn't notice anything.

Just wondering.

Thanks.

Quote:
Originally Posted by brett25 View Post
this looks really cool, cant wait to try
Thanks guys by the interest!

Yes, the crash dive randomization is already ready since some months; i also added to the package a update to "Long patrol Script" mod, including an "real time" Abandon boat" mod (with lifeboats going away from your uboat, real scutlle charges that sink your uboat and a roll dice on your fate after that). The Crash dive randomization also includ randomization time to normal dive, PD and SnorkelDepth, all them optional. Lately i also update the Air torpedo mod to version 3 that includes dolphins and whales eventually at your campaign that are really detectable (visual and hydrophone), just to "add" atmosphere for the game.

But never released any of them because i´m too busy at RL, so I have not the time to adapt all these features to the big mods or to support the possible users of these mods in time. I guess that I will have a better and more fun life in some months ahead, then, I probably will release this package.

I just can say that I´m playing the game a lot with all this package and, IMHO, it adds a lot to the game, much more fun and challenge than before, because the game have more action in a good sense, more variety, more possible fates, more tense moments. Obviously all these in top of our communitty lastest graphical and improvement mods.
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