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Old 03-29-13, 03:15 PM   #1
machiavelli
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Quote:
Originally Posted by HW3 View Post
You are correct, it is not, because of the scripting of the Kiel ships placement in the campaign files.

One drawback of using JSGME exclusively and not implementing mods manually is that you cant get the best of both worlds and combine mods that are incompatible.
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Old 03-29-13, 10:38 PM   #2
CaptBones
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Quote:
Originally Posted by machiavelli View Post
One drawback of using JSGME exclusively and not implementing mods manually is that you cant get the best of both worlds and combine mods that are incompatible.
Yes, but given my "average user's skills", I'd rather trust JSGME than to my own feeble attempts to get the best of both worlds. I can live with compromises (unlike most people today, it seems [shameless expression of political viewpoint] ).

I've managed to tweak a few sound files and other minor things to customize a few Mods for both SHIII and SHIV to my own tastes, but I think I've just been lucky in not screwing something up completely.

Of course, I'd be incredibly happy if some skillful modder or group/team of modders would undertake the reconciliation/consolidation of some of the "incompatible" Mods/Mod features/Optional Mods and etc. that keep popping up in these forums from time-to-time.

I guess that's deja vu all over again...better quit while I'm ahead.
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Old 04-11-13, 07:54 AM   #3
fitzcarraldo
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I have a CTD with Wilhelmshaven...v7, in the Museum. No CTDs in campaign. The museum CTD is a rare issue: I have the CTD when access the Greece ships. I explored the roster and sea folders and I don´t see errors...But I have that CTD. Any recommendations?

Many thanks!

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