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CTD with Wilhelmshaven, St Naz... V7
Hello!
Reporting a problem/asking help. I'm installing/testing SHIII with GWX on Win8 (with Intel Core i7-3770 3,5 GHz, 8 Gb RAM, NVidia GTX660). I started to get CTDs during loading after installing Wilhelmshaven, St. Nazaire, Schluese...V7. My build up in order is: GWX3 16 km Atmosphere No Medals on Crew TMTv2 MaGui Final German images for MaGuiF Type II salvo selector Wilhelmshaven, StNaz...V7 I'm running the game as administrator and in compatibility mode (XP SP3). I also used JSGME as administrator, and SH3 is installed outside of the Program Folders. Any ideas? Greetings, -RC- |
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Create a user, public folder and install games here. :) edt: Copy the whole game folder to the user's public folder, delete the Admin/Mydocs/SH3 folder - start again under user |
You will probably need the 4GB patch to run it, I do, and I also have 8GB of ram.
:salute: |
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+1 4Gb Patch |
Thanks, guys! At least I forgot 4 GB patch. Somehow I still have a feeling there is something wrong with setup, maybe Win8 messing up or even a corrupted download.
@vanjast: is there anything else but common security reasons why I should not run the game as admin? As admin I have tried to avoid waking up Win8 UAC. Greetings, -RC- |
The UAC shouldn't bother you since you installed outside the programs folder.
:salute: |
Me too..
:hmm2: I also can not load Wilhelm/St Naz, goodies without CTDing.. so I play without. Is there a fix for this? I also am having random CTD's while on patrol? other than that no complaints.
Running Win7/64 with 4gigs and SLI setup @1440x600 GWX 3.0 gold |
Me also but in Win7
I hope it's o.k. to post here as I'm also having problems with CTD in Win7, and have narrowed the culprit down to GWZ Wilhelmshaven, St. Naz ...v7. Responses to my post in another thread suggest it is a ram problem although I have 12gb - so I guess I'll try the 4gig patch.
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I'm not sure, but it's possible that some of the changes made aren't compatible with similar changes made by another mod.
One option is to use the older v6. It doesn't rewrite Kiel harbor the way v7 does, but it still has all the other changes, including the Kiel Canal bridges. |
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4GB patch made it to me, so thanks again guys! Don't know, how I forgot that.
Greetings, -RC- |
Just curious
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First of all, thank you thank you thank you for the excellent work on the ship names for SH3 Commander. Even though I'm almost totally useless when it comes to working with computers and software, I'd be happy to help you out with that "project" in any way that I can. Secondly, please accept an apology in advance for this long message. Anyway, the point of this note is to ask about your comment re: Wilhelm/St. Naz v6. Specifically, does v6 really have the changed and additional KW Kanal bridges? I tried using v7, but had CTD problems; plus, the harbor in Kiel changed, but the ships in port didn't! Very strange to see some of them embedded in piers and quay walls with others "adrift" in the middle of the harbor. I did manage to avoid colliding with any of them and transit the canal, found all of the new and reworked bridges before the game crashed and I'd really like to have them if they are compatible with v6. But, I have v6 enabled and have been using it for quite some time, transiting the canal many times (with and w/o TC) and have only seen the two original GWX bridges. If you can throw some ideas my way, here's my current SH3 MODS list: GWX 3 Wilhelmshafen, St. Naz, Schluese & xtra ships v6 GWX 3 Xtras Wilhelmshafen campaign v2.4c GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Enhanced Damage Effects GWX - No Medals on Crew GWX - Open Hatch Mod Ace's Combined SH3.sdl files v2 Das Boot Officers and Binoc RelBrgs (I tailored the mod) No Jawohl and my sound fixes (I made some add'tl changes) OLC's modified searchlight beams RaptOr's Das Boot Interior RaptOr's Instruments v3.5 (w/o Red Circle) RaptOr's Uniforms_my changes (ditto...changes) SH-5 Water for SH-3 20km v84 TeifeMkI(German) TorpedoTubesFireFinal vGW Merchant_Fleet_Mod_3.2 MFM3.2 displacement correction mod Patch v16B1 (JSGME) Thanks again for the ship names and for any light you can shed on my question... |
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This is what the v7 change log says Quote:
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Still unresolved
Belated thanks HW3...
Sorry to resurrect this guys; I've been otherwise occupied for awhile and am just getting back to SH games and looking into the problem further. I'm starting to think the order of MOD installation is the key to the issue that I encountered. IIRC, somewhere or other I read instructions or recommendations that called for installation of the GWX 3 Wilhelm...St. Naz V6 MOD first, before installing any other MOD, even the GWX options (thus, the order of installation contained in my March 1st post). But, looking at the V7 change log, I wonder if that is still the right approach? I'm also thinking (trying to anyway!) that perhaps the GWX 3 Xtras Wilhelm...campaign v2.4c is not compatible with the GWX Wilhelm...St. Naz V7 MOD. If anyone has any ideas about those thoughts, I'd appreciate hearing them; thanks...in advance. Otherwise, I suppose it'll be a trial and error process to see if I can get it sorted out and working smoothly. |
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