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-   -   CTD with Wilhelmshaven, St Naz... V7 (https://www.subsim.com/radioroom/showthread.php?t=201387)

Rosencrantz 01-12-13 05:59 PM

CTD with Wilhelmshaven, St Naz... V7
 
Hello!

Reporting a problem/asking help. I'm installing/testing SHIII with GWX on Win8 (with Intel Core i7-3770 3,5 GHz, 8 Gb RAM, NVidia GTX660). I started to get CTDs during loading after installing Wilhelmshaven, St. Nazaire, Schluese...V7. My build up in order is:

GWX3
16 km Atmosphere
No Medals on Crew
TMTv2
MaGui Final
German images for MaGuiF
Type II salvo selector
Wilhelmshaven, StNaz...V7

I'm running the game as administrator and in compatibility mode (XP SP3). I also used JSGME as administrator, and SH3 is installed outside of the Program Folders.

Any ideas?


Greetings,

-RC-

vanjast 01-12-13 06:33 PM

Quote:

Originally Posted by Rosencrantz (Post 1992146)
Hello!
Any ideas?

Only use Admin for.... admin.
Create a user, public folder and install games here.
:)

edt: Copy the whole game folder to the user's public folder, delete the Admin/Mydocs/SH3 folder - start again under user

HW3 01-12-13 07:38 PM

You will probably need the 4GB patch to run it, I do, and I also have 8GB of ram.

:salute:

Anvar1061 01-12-13 11:58 PM

Quote:

Originally Posted by HW3 (Post 1992176)
You will probably need the 4GB patch to run it, I do, and I also have 8GB of ram.

:salute:

SSS

+1
4Gb Patch

Rosencrantz 01-13-13 06:27 AM

Thanks, guys! At least I forgot 4 GB patch. Somehow I still have a feeling there is something wrong with setup, maybe Win8 messing up or even a corrupted download.

@vanjast: is there anything else but common security reasons why I should not run the game as admin? As admin I have tried to avoid waking up Win8 UAC.


Greetings,

-RC-

HW3 01-13-13 11:10 AM

The UAC shouldn't bother you since you installed outside the programs folder.

:salute:

REDSKULL_00 01-17-13 08:01 PM

Me too..
 
:hmm2: I also can not load Wilhelm/St Naz, goodies without CTDing.. so I play without. Is there a fix for this? I also am having random CTD's while on patrol? other than that no complaints.

Running Win7/64
with 4gigs
and SLI setup
@1440x600

GWX 3.0 gold

Johnners 01-22-13 09:02 AM

Me also but in Win7
 
I hope it's o.k. to post here as I'm also having problems with CTD in Win7, and have narrowed the culprit down to GWZ Wilhelmshaven, St. Naz ...v7. Responses to my post in another thread suggest it is a ram problem although I have 12gb - so I guess I'll try the 4gig patch.

Sailor Steve 01-22-13 10:28 AM

I'm not sure, but it's possible that some of the changes made aren't compatible with similar changes made by another mod.

One option is to use the older v6. It doesn't rewrite Kiel harbor the way v7 does, but it still has all the other changes, including the Kiel Canal bridges.

Johnners 01-22-13 01:23 PM

Quote:

Originally Posted by Sailor Steve (Post 1997199)
I'm not sure, but it's possible that some of the changes made aren't compatible with similar changes made by another mod.

One option is to use the older v6. It doesn't rewrite Kiel harbor the way v7 does, but it still has all the other changes, including the Kiel Canal bridges.

I applied 4gb patch to existing (and modded install) but still no success with v7, swapped v7 with v6 and all seems to be o.k., but I'd still like to get v7 working!

Rosencrantz 02-25-13 11:50 AM

4GB patch made it to me, so thanks again guys! Don't know, how I forgot that.


Greetings,

-RC-

CaptBones 03-01-13 01:53 PM

Just curious
 
Quote:

Originally Posted by Sailor Steve (Post 1997199)
I'm not sure, but it's possible that some of the changes made aren't compatible with similar changes made by another mod.

One option is to use the older v6. It doesn't rewrite Kiel harbor the way v7 does, but it still has all the other changes, including the Kiel Canal bridges.

Hey SS...

First of all, thank you thank you thank you for the excellent work on the ship names for SH3 Commander. Even though I'm almost totally useless when it comes to working with computers and software, I'd be happy to help you out with that "project" in any way that I can.

Secondly, please accept an apology in advance for this long message.

Anyway, the point of this note is to ask about your comment re: Wilhelm/St. Naz v6. Specifically, does v6 really have the changed and additional KW Kanal bridges? I tried using v7, but had CTD problems; plus, the harbor in Kiel changed, but the ships in port didn't! Very strange to see some of them embedded in piers and quay walls with others "adrift" in the middle of the harbor. I did manage to avoid colliding with any of them and transit the canal, found all of the new and reworked bridges before the game crashed and I'd really like to have them if they are compatible with v6.

But, I have v6 enabled and have been using it for quite some time, transiting the canal many times (with and w/o TC) and have only seen the two original GWX bridges.

If you can throw some ideas my way, here's my current SH3 MODS list:
GWX 3 Wilhelmshafen, St. Naz, Schluese & xtra ships v6
GWX 3 Xtras Wilhelmshafen campaign v2.4c
GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
Ace's Combined SH3.sdl files v2
Das Boot Officers and Binoc RelBrgs (I tailored the mod)
No Jawohl and my sound fixes (I made some add'tl changes)
OLC's modified searchlight beams
RaptOr's Das Boot Interior
RaptOr's Instruments v3.5 (w/o Red Circle)
RaptOr's Uniforms_my changes (ditto...changes)
SH-5 Water for SH-3 20km v84
TeifeMkI(German)
TorpedoTubesFireFinal vGW
Merchant_Fleet_Mod_3.2
MFM3.2 displacement correction mod
Patch v16B1 (JSGME)

Thanks again for the ship names and for any light you can shed on my question...

Sailor Steve 03-01-13 02:04 PM

Quote:

Originally Posted by CaptBones (Post 2018165)
Anyway, the point of this note is to ask about your comment re: Wilhelm/St. Naz v6. Specifically, does v6 really have the changed and additional KW Kanal bridges?

It might not. I could be misremembering. I haven't had any Silent Hunter on my computer for a long time now, as my old beat-up system won't run all the mods I want to and I won't play without them any more. Bigboywooly added in the bridges from LSH3 at my request, and I thought that resulted in version 6, but it might have been a pre-release for v.7. I hope that's not the case, because I'm tired of looking stupid all the time, but it may be.

HW3 03-01-13 03:22 PM

Quote:

I tried using v7, but had CTD problems; plus, the harbor in Kiel changed, but the ships in port didn't! Very strange to see some of them embedded in piers and quay walls with others "adrift" in the middle of the harbor.
That is not the way it is supposed to be. The ships are in the "right" spots on my installation. It looks like you had a mod conflict where one mod overwrote the scripting of the ships placement in the harbor.

This is what the v7 change log says
Quote:

LSH bridge mod for GWX
BBW 12 March 2012

Added new LSH bridges at Rendsburg and Levensaur with terrain changes in Kiel.
Added GWX bridge at Hochdann.
Replaced Kiel port with LSH Tirpitz hafen.
Removed port at Holtenau.
Moved port at Rendsburg.
Moved port Kiel2
Removed lighthouse Rendsburg buried in the ground.
Adjusted shipping to suit new port placements at Rendsburg/Kiel and Kiel2.
Adjusted Kiel canal auto plots to suit new terrain and bridges. ( New plots are only available once thru the schluese and you will need to be near enough on the map marking before asking navigator to plot either Kiel in or out )
Moved Uboat starting position to a tender - historically in Kiel they would have left either from the victualling depot ( not ingame ) or a depot ship

Added further towns/industry to Kiel close to start point ( from LSH )

Added SMS Schleswig Holstein from LSH - have placed in Kiel before war starts then in Stettin and Gotenhafen where she met her fate
Added Aces rework of the St Naz sub pens
:subsim:

CaptBones 03-28-13 02:17 PM

Still unresolved
 
Belated thanks HW3...

Sorry to resurrect this guys; I've been otherwise occupied for awhile and am just getting back to SH games and looking into the problem further.

I'm starting to think the order of MOD installation is the key to the issue that I encountered. IIRC, somewhere or other I read instructions or recommendations that called for installation of the GWX 3 Wilhelm...St. Naz V6 MOD first, before installing any other MOD, even the GWX options (thus, the order of installation contained in my March 1st post). But, looking at the V7 change log, I wonder if that is still the right approach?

I'm also thinking (trying to anyway!) that perhaps the GWX 3 Xtras Wilhelm...campaign v2.4c is not compatible with the GWX Wilhelm...St. Naz V7 MOD.

If anyone has any ideas about those thoughts, I'd appreciate hearing them; thanks...in advance. Otherwise, I suppose it'll be a trial and error process to see if I can get it sorted out and working smoothly.


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