SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-12-13, 01:21 PM   #1
Red October1984
Airplane Nerd
 
Red October1984's Avatar
 
Join Date: Aug 2011
Location: Texas
Posts: 6,243
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by Grind_and_Click View Post
The coding (not even sure it would require any yet) wouldn't edit any of Silent Hunters.

As I say the torpedo launch key is enter, so there would be an equivalent keyboard part in the red launch button in the housing.

To click torpedo 1 - 2 - 3 and so on, requires a click of the mouse (or is there a keyboard shortcut, i've not checked yet) but at the same time the clicking of the mouse activates code in Silent Hunter that selects it, it's all about macroing a shortcut on top, but not changing anything to do with SH.
I see what you are saying here. Just take a keyboard and set it up differently.

I thought you were going to make submarine parts and map them into the game.
__________________
Red October1984 is offline   Reply With Quote
Old 03-13-13, 09:43 AM   #2
Grind_and_Click
Watch
 
Join Date: Oct 2009
Posts: 20
Downloads: 7
Uploads: 0
Default

That's right, just spoke to my friend about it today too.

Would anyone be interested in something like this?

If we can figure out a macro for selecting which torpedo in particular you want to fire, apposed to just toggling through from one to the next (1 > 2 > 3 > 4 etc) then we will definitely have a go at the torpedo launch box first.

Should be easy to have them light up too.

I assume the TM version is more faithful?

-edit- just had a thought though, if there's problems with the macro, can at the very least have the lights toggle through also instead.

Last edited by Grind_and_Click; 03-13-13 at 10:18 AM.
Grind_and_Click is offline   Reply With Quote
Old 03-13-13, 05:17 PM   #3
Red October1984
Airplane Nerd
 
Red October1984's Avatar
 
Join Date: Aug 2011
Location: Texas
Posts: 6,243
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by Grind_and_Click View Post
That's right, just spoke to my friend about it today too.

Would anyone be interested in something like this?

If we can figure out a macro for selecting which torpedo in particular you want to fire, apposed to just toggling through from one to the next (1 > 2 > 3 > 4 etc) then we will definitely have a go at the torpedo launch box first.

Should be easy to have them light up too.

I assume the TM version is more faithful?

-edit- just had a thought though, if there's problems with the macro, can at the very least have the lights toggle through also instead.

Sounds like a great idea. I'd be interested in seeing something like this done.

It would be awesome.
__________________
Red October1984 is offline   Reply With Quote
Old 03-13-13, 09:37 PM   #4
Grind_and_Click
Watch
 
Join Date: Oct 2009
Posts: 20
Downloads: 7
Uploads: 0
Default

Righto, well is the Trigger Maru version the more authentic?

Would there be a problem copying their box in physical form?

I only really want to try and make it authentic, so if we were striving for what it actually looked like then I guess that's what everyone's been doing anyway.

From what i've seen the launch stations for torpedos are way bigger, I suspect (as many of you will already know) Silent Hunter just created a mock up?
Grind_and_Click is offline   Reply With Quote
Old 03-13-13, 10:06 PM   #5
Red October1984
Airplane Nerd
 
Red October1984's Avatar
 
Join Date: Aug 2011
Location: Texas
Posts: 6,243
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by Grind_and_Click View Post
Righto, well is the Trigger Maru version the more authentic?

Would there be a problem copying their box in physical form?

I only really want to try and make it authentic, so if we were striving for what it actually looked like then I guess that's what everyone's been doing anyway.

From what i've seen the launch stations for torpedos are way bigger, I suspect (as many of you will already know) Silent Hunter just created a mock up?
Silent Hunter created their own little 3D control room. I don't know how authentic they are....

Trigger Maru is a gameplay mod. Real Fleet Boat makes it historically accurate by the detail...but Trigger Maru ramps up the A.I. to give it an authentic feel.

RFB looked good...but I wanted to "feel" the combat....So I chose TMO and RSRD Campaign Mod.

I'd visit a fleet boat if you could and get some dimensions and details for your little project. If not, I'm sure there are tons of pictures online for you.
__________________
Red October1984 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:08 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.