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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Airplane Nerd
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I thought you were going to make submarine parts and map them into the game.
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#2 |
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![]() Join Date: Oct 2009
Posts: 20
Downloads: 7
Uploads: 0
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That's right, just spoke to my friend about it today too.
Would anyone be interested in something like this? If we can figure out a macro for selecting which torpedo in particular you want to fire, apposed to just toggling through from one to the next (1 > 2 > 3 > 4 etc) then we will definitely have a go at the torpedo launch box first. Should be easy to have them light up too. I assume the TM version is more faithful? -edit- just had a thought though, if there's problems with the macro, can at the very least have the lights toggle through also instead. Last edited by Grind_and_Click; 03-13-13 at 10:18 AM. |
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#3 | |
Airplane Nerd
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Sounds like a great idea. I'd be interested in seeing something like this done. It would be awesome.
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#4 |
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![]() Join Date: Oct 2009
Posts: 20
Downloads: 7
Uploads: 0
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Righto, well is the Trigger Maru version the more authentic?
Would there be a problem copying their box in physical form? I only really want to try and make it authentic, so if we were striving for what it actually looked like then I guess that's what everyone's been doing anyway. From what i've seen the launch stations for torpedos are way bigger, I suspect (as many of you will already know) Silent Hunter just created a mock up? |
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#5 | |
Airplane Nerd
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Trigger Maru is a gameplay mod. Real Fleet Boat makes it historically accurate by the detail...but Trigger Maru ramps up the A.I. to give it an authentic feel. RFB looked good...but I wanted to "feel" the combat....So I chose TMO and RSRD Campaign Mod. I'd visit a fleet boat if you could and get some dimensions and details for your little project. If not, I'm sure there are tons of pictures online for you.
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