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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Navy Seal
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Hi Dem!
Well, in FX just one file taken out in data/library: the "torpedoes_g7a-e"... Torpedo splash is again visible, and at any distance. In IRAI, i adjusted warship difficulty in data/script/AI/init, like that (because IRAI makes destroyers VERY difficult to escape if not impossible): ############ Difficulty parameters ################ Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist) # for non-merchants VISUAL_DIFFICULTY_MIN = 0.85; VISUAL_DIFFICULTY_MAX = 1.0; HYDROPHONE_DIFFICULTY_MIN = 0.60; HYDROPHONE_DIFFICULTY_MAX = 0.85; RADAR_DIFFICULTY_MIN = 0.60; RADAR_DIFFICULTY_MAX = 0.85; SONAR_DIFFICULTY_MIN = 0.60; SONAR_DIFFICULTY_MAX = 0.85; And in RM&A, i deleted the data/scripts/ai/events folder before activating the mod, as per Rongel advice, to bring back old morale boost when sinking merchants ships (as i think any ennemy boat sinked gave crew morale boost in RL). Hope this help ![]() |
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