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Old 02-05-13, 01:10 AM   #1
Fifi
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I have reduced IRAI 039 difficulty settings quite a lot:

################## Difficulty parameters ###########
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MIN = 0.25;
HYDROPHONE_DIFFICULTY_MAX = 0.55;
RADAR_DIFFICULTY_MIN = 0.85;
RADAR_DIFFICULTY_MAX = 1.0;
SONAR_DIFFICULTY_MIN = 0.25;
SONAR_DIFFICULTY_MAX = 0.55;

Destroyers are still dangerous, but it's playable again when attacking a task force. Without this change, noway to survive 6/10 destroyers on stock IRAI in my opinion!
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Old 02-05-13, 01:20 AM   #2
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Quote:
Originally Posted by Fifi View Post
I have reduced IRAI 039 difficulty settings quite a lot:

################## Difficulty parameters ###########
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MIN = 0.25;
HYDROPHONE_DIFFICULTY_MAX = 0.55;
RADAR_DIFFICULTY_MIN = 0.85;
RADAR_DIFFICULTY_MAX = 1.0;
SONAR_DIFFICULTY_MIN = 0.25;
SONAR_DIFFICULTY_MAX = 0.55;

Destroyers are still dangerous, but it's playable again when attacking a task force. Without this change, noway to survive 6/10 destroyers on stock IRAI in my opinion!
It is great that the difficulty settings are there .
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Old 02-05-13, 01:30 AM   #3
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Quote:
Originally Posted by sober View Post
It is great that the difficulty settings are there .
Right!
Even with those settings, in FX Update test mission (vs 2 destroyers), i ended like this:



...but survived at least!! lol
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Old 02-05-13, 07:55 AM   #4
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Remember and take your wellie boots with you
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Old 02-12-13, 03:12 AM   #5
Fifi
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So after many tests in my current career, i have added few mods and adjusted some (like IRAI difficulty HYDROPHONE_DIFFICULTY_MIN = 0.40; HYDROPHONE_DIFFICULTY_MAX = 0.60; SONAR_DIFFICULTY_MIN = 0.40; SONAR_DIFFICULTY_MAX = 0.60; )

Added a nice mod (thanks Volodya!) ---> AST_SH5_v2 by Bilge Rat.
At least now, small cargos are sinking, and not sitting there (or keeping speed) burning for hours! They can sink from 5 mn to >30 mn depending hitting place.
Bigger boats still need more torpedos, but medium can be sinked with one if we can wait.

I have also reactivated "AI crew damage control" in TDW patcher, to give merchants more chance to repair/stop the sinking.

Very pleased the way my mod list is running
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Old 02-12-13, 03:59 AM   #6
volodya61
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AI crew damage control patch and Zones.cfg from Alternate Sinking Mechanism are not compatible...
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Old 02-12-13, 05:20 AM   #7
Fifi
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Really??
I think i've sinked a couple of boats since then, and everything ran and worked nice...
What should have happened?
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