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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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I have reduced IRAI 039 difficulty settings quite a lot:
################## Difficulty parameters ########### # Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist) # for non-merchants VISUAL_DIFFICULTY_MIN = 0.85; VISUAL_DIFFICULTY_MAX = 1.0; HYDROPHONE_DIFFICULTY_MIN = 0.25; HYDROPHONE_DIFFICULTY_MAX = 0.55; RADAR_DIFFICULTY_MIN = 0.85; RADAR_DIFFICULTY_MAX = 1.0; SONAR_DIFFICULTY_MIN = 0.25; SONAR_DIFFICULTY_MAX = 0.55; Destroyers are still dangerous, but it's playable again when attacking a task force. Without this change, noway to survive 6/10 destroyers on stock IRAI in my opinion! |
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#2 | |
Ace of the deep .
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#3 |
Navy Seal
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#4 |
Navy Seal
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Remember and take your wellie boots with you
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#5 |
Navy Seal
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So after many tests in my current career, i have added few mods and adjusted some (like IRAI difficulty HYDROPHONE_DIFFICULTY_MIN = 0.40; HYDROPHONE_DIFFICULTY_MAX = 0.60; SONAR_DIFFICULTY_MIN = 0.40; SONAR_DIFFICULTY_MAX = 0.60; )
Added a nice mod (thanks Volodya!) ---> AST_SH5_v2 by Bilge Rat. At least now, small cargos are sinking, and not sitting there (or keeping speed) burning for hours! They can sink from 5 mn to >30 mn depending hitting place. Bigger boats still need more torpedos, but medium can be sinked with one if we can wait. I have also reactivated "AI crew damage control" in TDW patcher, to give merchants more chance to repair/stop the sinking. Very pleased the way my mod list is running ![]() |
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#6 |
Ocean Warrior
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AI crew damage control patch and Zones.cfg from Alternate Sinking Mechanism are not compatible...
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#7 |
Navy Seal
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Really??
I think i've sinked a couple of boats since then, and everything ran and worked nice... ![]() |
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