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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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Please explain?? Do you mean that the way they you could take multiple shots? or the way they just 'physically' impacted with them? Besides peacewalker, MGS 2-4 did this effect fairly well, unless you mean after the died, which beyond MGS 2 they had OKAY physics, 4 was best though. It was a pretty far fetched storyline, but the storyline it self had some great underlying meanings, and even the story as a whole had great meanings. I personally loved it. Totally agree, had hours of fun playing SC: Chaos Theory back then with myself and friends. MGS is far fetched, but it is a great movie/ game after watching the cut scenes and playing through it, it is one of those series that you really need to be emotionally, or at least some for mentally invested butwhen you do become invested, it is amazing. PS: Please excuse my poor English, and/or gammar , tonight was a night on the town. IM DRUNK. LOL |
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#2 | ||
Airplane Nerd
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As far as the "hit marker" thing goes, I don't like to see them. I like to see the human reaction to being shot. It makes for better SFX and detail. I don't want to see a big red X over where I shot the guy. I would rather see him grab his chest and gasp in pain. Not that I'm some sort of psycho, I just like realism. When I go deer hunting, the deer doesn't have a big red X over where I shot it. It's just how it happens in real life. Quote:
![]() Dowly can type awesome while drunk. ![]()
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#3 |
Navy Seal
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Location: Kentucky
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The Metal Gear series as a whole is much better than Splinter Cell in my opinion.The story line of MGS is simply far superior.The SP games are not bad they just are not on the level of MGS.Game play wise MGS is better SP did introduce some interesting elements but as the series advanced it lost any edge it had over MGS.You guys seem to have completey ignored the first two Metal Gears which where ground breaking games the first true "stealth" style games they created an entire genre.What more MG sticks to it roots while still staying relevant and fresh in my opinion only the first two SP games felt fresh after that they strayed to far from the core concept.
Oh and I really do not care what others think MGS2 did have a very good story.Which again is what makes MGS great they have great stories that are far fetched but at the same time they make you think about things.MGS2 in particular what it implied about the US government really does make you think. How does USNSRCaseySmith being drunk and typing have anything to do with Dowly? ![]() Last edited by Stealhead; 03-09-13 at 02:23 PM. |
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#4 |
Navy Seal
![]() Join Date: Mar 2000
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#5 | |
Airplane Nerd
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It made for an interesting evening. The entire time, though, i don't think Dowly made spelling or grammar mistakes.
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#6 |
Ocean Warrior
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Location: Miami, FL
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Dowly's been drunk on Minecraft, at which point he tried to rape everyone, and was ultimately buried into a hole.
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#7 | |
Stowaway
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Oh and I do agree about the hit marker. I don't like seeing hit markers in games that I am trying to be immersed in. I also agree about the MGS series, I really do enjoy the stories either way, easily some of the best storylines in gaming and in movies. Kojima masterfully directs them all with underlying tones, and multiple metaphors. I also love the fact that they have so many Easter Eggs and/or nods to other games or series. Gives it some replay value to go back and discover them. All I was saying was that personally I did not like 2's story as well as the others. Three had a great story and gameplay I loved, even with the outdated mechanics now, and 4's was a BIT out there but ultimately an unbelievable story. You are definitely correct though, while good, SP even Chaos Theory (the best as a true stealth game IMO) will never reach the level that MGS did, because even while being the first series to break ground on the stealth genre, they kept evolving it and updating it each addition to make it fresh, but not in a bad sort of way. |
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#8 |
Admiral
![]() Join Date: Jun 2010
Location: Canada
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Ok, quick update for tonight.
When I say that the controls and mechanics feel archaic, its not because I am playing it on the Vita. The PSvita is actually an amazing piece of technology, in fact, many games on the Vita (the best example being MLB the show) is just as good as it is on the PS3. After carefully playing certain portions of the game, I will say that it is truly the game itself that has aged poorly. Metal gear solid 2 has probably some of the worst shooting mechanics I have ever seen. It feels like I'm back at playing goldeneye 64, and that game really aged poorly. Splinter Cell has a very good set of mechanics. because when it comes to the action, Splinter Cell is a solid duel stick shooter. you move with the left stick, and aim with the right stick. Unfortunately, Metal Gear Solid 2 is at its core, a single stick game. You move and aim with the same stick (a baffling design decision, since the duelshock controller has 2 sticks). An enemy can be 3 meters away from me, but for Solid Snake to shoot him, he has to go through up to 4 steps. (move into position with the left stick, go into first person mode by holding down the right trigger, aim using the left stick while holding down the right trigger, and finally, press a face button to shoot) the cover mechanics also didn't age too well. Shooting from cover is pretty much impossible, and you can accidentally move from cover with an accidental flick of the left stick (something that will get you killed) In fact, the boss fights in Metal gear solid aren't that hard if the mechanics are better. I can see myself easily defeating the bosses if the shooter mechanics were better. However, despite my complaints regarding the mechanics, Metal Gear Solid 2 is still an amazing game. |
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