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Old 03-07-13, 08:09 PM   #1
milky
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Default Need Support ( Mods wont work)

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
sobers game loading tips V4 SH5
SteelViking's Interior Mod V1.2.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
sobers smoke screen V1 SH5 (DynEnv compatible)
SH5_7A_Conning_Fix
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
IRAI_0_0_39_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Capthelms Audio+SV Touch Ups

Okay, the game keeps crashing when I go to start a campaign. I sit at the loading screen, trying to start a new campaign, and it tries to load for about 2 or 3 minutes, and the game just stops ( exits ). I get a UBI After-action report and everything, but no error reports.

That is the Order I have my mods loaded, and that is all the mods I have loaded.
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Old 03-07-13, 08:19 PM   #2
Targor Avelany
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I would disable all mods and start adding them one by one to see which one causing it.
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Old 03-07-13, 08:24 PM   #3
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How would that work? Enable one mod, and start a new campaign every new enabled mod? Do i enable a mod one at a time, or do i stack them? M++

I mean, i am not sure why it wouldnt work. These are all in the order of Sober's mod compilation. Of course i skipped some mods, but i put them in order.
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Old 03-07-13, 08:26 PM   #4
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remove the uboat historical specifications. It's not compatible with my UIs mod anymore.
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Old 03-07-13, 08:39 PM   #5
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Alright, do you know of a mod i could use to replace the Historical Mod?
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Old 03-07-13, 08:46 PM   #6
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Try that:

Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

And imo, MCCD should be right after MightyFine Crew Mod.
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Old 03-07-13, 08:58 PM   #7
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Alright, ill try it. By the way, i am running the Steam version.
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Old 03-08-13, 01:14 AM   #8
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Hey, TDW .. it seems it was your UI mod. I thought your UI was sort of vital to the upgraded SH5 experience.

How do i get your mod to work? Any suggestions?

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
sobers game loading tips V4 SH5
SteelViking's Interior Mod V1.2.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
sobers smoke screen V1 SH5 (DynEnv compatible)
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_21_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Capthelms Audio+SV Touch Ups

This is my current Mod List, with your 3 UI mods disabled. I've had to miss something on how to get your UI mods to work!

It's : TDC Radcap tools, TDC Wounded Torpedo Officer, TDC TheDarkWraith (main). Version 7_1_0

It seems these were causing the issues. Dangit ...
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Old 03-08-13, 02:42 AM   #9
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Hey Sober, it seems TDW's UI 7_1_0 is causing a complete crash and .... screwy main menu for me.

It seems, if i disable the UI mod by TDW, that all my other mods work fine. However, i thought the UI mod was sort of .. vital?

This is also on a FRESH install of Silent Hunter 5.

---

Is there something i messed up on setting up? All i did was download the mods necessary, and compile with the MEP. I also tried it without the MEP and individually installed the mods i thought would cause the least resistance causing me to stumble upon disabling the UI mod fixed the issues i was having. 100% crash after a 3 to 5 minute loading screen, and a ... menu with an overlapped menu. Meaning my Exit game button had a back button sitting on top of it. It also had some options on my screen that i couldn't close.

Though once the UI was disabled, every thing seemed to work .. hmm

---

Man, i cant figure it out. I am also using steam, i am not sure if that has anything to do with it.

I am noticing i am having a problem finding the Option Viewer / Loader .exe file ... hmmm. In both downloads from your thread, of 7_1_0 UI, i am only getting a 1KB CFG file for OptionFileEditorViewer and can only be opened with Notepad. I am unzipping your file with Winzip. There is no .exe file. No alerts from Norton that it was detecting a threat. Hmm

---

AHHAHHAHA!!!! FOUND IT. FREAKIN WINZIP. Winzip was screwing up the Unzip. You have to use 7Zip to unzip your UI mod!! I just unzipped with 7Zip to get a control for Winzip and everything worked perfectly! Nice. What a waste of 30 dollars. A free unzipper can do better crap than a premium one.

=================================================

Fixed it.
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Old 03-08-13, 02:55 AM   #10
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Cool! Glad you solved it. ALWAYS use 7Zip to unpack files!

Also don't forget SteelViking's Interior Mod V1.2.2 Patch for your interior mod + Fuel Gauge WoGaDi_SteelViking's Interior...otherwise it will be uncomplete.
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Old 03-08-13, 02:57 AM   #11
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Yeah, i downloaded, basically, the entire compilation since i figured out the problem. I combined 1.2 and 1.2.2 Steekviking in the same file ( over written / updated ), is that a bad thing!?
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Old 03-08-13, 10:47 AM   #12
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Quote:
Originally Posted by TheDarkWraith View Post
remove the uboat historical specifications. It's not compatible with my UIs mod anymore.
Is this because of incompatible U-boat specs settings, or rather due to new sim file controllers which could be copied/pasted?

In other words: is a compatibility patch feasible?
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Old 03-08-13, 12:09 PM   #13
TheDarkWraith
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Quote:
Originally Posted by gap View Post
Is this because of incompatible U-boat specs settings, or rather due to new sim file controllers which could be copied/pasted?

In other words: is a compatibility patch feasible?
It's feasible but don't remember what is incompatible in it currently. I don't have the time to look into it either due to work on GR2 Editor/Viewer
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Old 03-08-13, 12:22 PM   #14
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Quote:
Originally Posted by TheDarkWraith View Post
It's feasible but don't remember what is incompatible in it currently. I don't have the time to look into it either due to work on GR2 Editor/Viewer
understand, I or Volodya will look into it when we get time to
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