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Old 03-03-13, 12:06 PM   #9781
volodya61
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Quote:
Originally Posted by KaleunZippel View Post
Please help me, pleeease , a Kaleun without a boat ... you know!
1. did you extract archive using 7zip or..?
2. what .NetFramework versions have you installed?
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Old 03-03-13, 01:08 PM   #9782
TheDarkWraith
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Quote:
Originally Posted by KaleunZippel View Post
Hello,

I'm trying to play SH5 with Sober' s mega-mod-list, but unfortunately I have some trouble with TheDarkWraith's NewUI for SH5 7_1_0 mod.

Here is the message:

Error UnauthorizedAccessException:
Access to "C:\Program Files (x86)\Ubisoft\Silent Hunter 5\ScopeSettings.TDW denied. in DATA\Scripts\Menu\Page TDC.py

Traceback (most recent call last)
File ScriptManagerWrappers, line unknown, in ExecuteForInitialization
File , line 0, in InitializeScript
File , line 0, in GetTDCScopeSettings
File , line 0, in LoadScopeSettings ##2265
File mscorlib, line unknown, in .ctor
File mscorlib, line unknown, in Init
File mscorlib, line unknown, in WinIOError

Script disabled!

Please help me, pleeease , a Kaleun without a boat ... you know!
Run the game with admin rights. The UAC is throwing this error because you installed SH5 into the Program Files (x86) folder
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Old 03-03-13, 03:31 PM   #9783
KaleunZippel
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Default its a baaad day

Many thanks for your help, guys. I reinstalled sh5 to a new folder ... but another error submerged.

message 1

Error PythonImportErrorException:
Cannot import name Game_NewPlayerLogMessageCSharp in Data/Scripts/Menu/TheDarkWraithUserOptions.py

Traceback:
File ScriptManagerWrapper , line unknown, in CheckForStartGame
File , line 0 , in <string> ##2181
File , line 0, in StartGame

Script disabled!

message 2

Error ArgumentTypeException
unsupported operand type(s) for +: 'None Type' and 'function' in DATA/Scripts/Menu/Page layout.py

Traceback:
File ScriptManagerWrapper, line unknown, in CheckForStartGame
File , line 0, in <string> ##2188
File , line 0, in StartGame

Script disabled!

Yes, I' am using 7zip to open the mods and my .NetFramework is at version 4.0.3031.
Can anyone help poor Zippel? Yes, its a saaad day
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Old 03-03-13, 03:52 PM   #9784
TheDarkWraith
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Quote:
Originally Posted by KaleunZippel View Post
Many thanks for your help, guys. I reinstalled sh5 to a new folder ... but another error submerged.
Run my SHValidator app (with admin rights). Your window's registry is not pointing to the correct SH5 installation. When you run the app point it to the new SH5 installation. When it asks if you want to update the registry say yes.
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Old 03-04-13, 02:14 PM   #9785
KaleunZippel
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Hello Dark,

it works now. thanks for your help and your work at all. I appreciate it and respect you, man!


Yours sincerely

KaleunZippel
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Old 03-04-13, 03:33 PM   #9786
gap
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@ TDW

have you seen this post?
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Old 03-04-13, 04:13 PM   #9787
TheDarkWraith
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Originally Posted by gap View Post
@ TDW

have you seen this post?
What is it and what is it used for
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Old 03-04-13, 04:21 PM   #9788
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Quote:
Originally Posted by TheDarkWraith View Post
What is it and what is it used for
It was a German radio broadcasts receiver, one of the most commonly used aboard U-boats. You can see one in the following picture (in front of the radio operator):



I thought you could use it as radio UI, instead of the American radio texture currently used. Let me know if you are interested
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Old 03-04-13, 04:31 PM   #9789
volodya61
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Quote:
Originally Posted by gap View Post
It was a German radio broadcasts receiver
....
Let me know if you are interested
Gabriele
Are you RADIONE distributor or ..?
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Old 03-04-13, 04:35 PM   #9790
gap
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Originally Posted by volodya61 View Post
Gabriele
Are you RADIONE distributor or ..?
Just a distraction from more important tasks

(P.S: I have almost finished with the gun settings)
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Old 03-05-13, 04:17 AM   #9791
makiferol
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Hi folks, I have just downloaded this excellent mod and enjoying it. But i have a problem, some characters in my ship manual seems like capital Y. I know this is related to non-ANSI thing in the first post but i didn't edit anything in the mod, all i have done was simple copy-pasting. Could anyone give me advice how to fix this problem.

Thanks in advance.
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Old 03-05-13, 08:50 AM   #9792
TheDarkWraith
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Quote:
Originally Posted by makiferol View Post
Hi folks, I have just downloaded this excellent mod and enjoying it. But i have a problem, some characters in my ship manual seems like capital Y. I know this is related to non-ANSI thing in the first post but i didn't edit anything in the mod, all i have done was simple copy-pasting. Could anyone give me advice how to fix this problem.

Thanks in advance.
What ship manual? Simple copy-pasting from where to where? Sounds like you didn't save the file as Unicode but instead as ASCII
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Old 03-05-13, 08:51 AM   #9793
TheDarkWraith
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Quote:
Originally Posted by gap View Post
It was a German radio broadcasts receiver, one of the most commonly used aboard U-boats. You can see one in the following picture (in front of the radio operator):

I thought you could use it as radio UI, instead of the American radio texture currently used. Let me know if you are interested
How do you set the frequency? You have a tech manual for this thing that explains how to use it
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Old 03-05-13, 10:08 AM   #9794
gap
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Quote:
Originally Posted by TheDarkWraith View Post
How do you set the frequency? You have a tech manual for this thing that explains how to use it
For what I can see from its dial, the radio had 3 wavelenght ranges:



Orange: long waves (ca. 520 to 2,000 m)
Green: short waves (ca. 13 to 50 m)
White: medium waves (ca. 190 to 520)

There had to be some sort of switch for switching between the 3 bands, but I think we can ignore it, unless you know how to implement it in game.
As for game controls, the main ones should be the two knobs: one for switching the radio on off and for the volume (dunno if we can adjust music volume from in game though), and the other for tuning up/down the radio. Knob should be controlled via mousewheel, if possible. If not, dividing each knob in two clickable semicircles (one for tuning up/switching on the radio, the other for tuning down/switching off) could be another option. In this case, the correct placing of the mouse would be indicated by the knob shortly turning clockwise/counteclockwise and then getting back to its original position.

The dial needle should turn around the dial center, following the the tuned frequencies. The dial zooming in when the mouse is moved over the tuning knob would be a cool but not indispensable feature. One problem is that dial wavelenghts are not equally spaced (i.e. the higher they are, the lessere the angular distance among them). I will check if the angular factor is proportional to frequency rather than to wavelenght. If not, I will try to find any other formula that might rougly apply to it.
Another problem is that I don't know how long it takes to the radio engine to go from a station from the next one, and if this time is proportional to the wavelenght distance among the two stations rather than static. If we don't get out discovering it, I guess that the needle oscillating randomly between the old and the new stations before pointing to the new one, would be an acceptable compromise.

What do you think? Doable? Too much hassle for a small feature like this?

Last edited by gap; 03-05-13 at 01:38 PM.
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Old 03-05-13, 10:15 AM   #9795
makiferol
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Quote:
Originally Posted by TheDarkWraith View Post
What ship manual? Simple copy-pasting from where to where? Sounds like you didn't save the file as Unicode but instead as ASCII
Hi, With manual, i meant the draggable catalogue which includes names, lengths, weights and many other details of all ships. I use it to find my target ship's class, mass height etc.

But, here names of ships and some other text here are not correct. A lot of "Ý" letter replaces original letter.

By simple copy-pasting, i meant that, i extracted the mod, entered it, copied "MODS" folder into my SH5 installation. I located JSGME into that folder as well, then using JSGME, activated your main mod first and then Das Boot crew sub-mod. I didn't use text and dials folders.
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