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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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You mean giving guns other forms of ammo?
Have you looked at: [SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot= [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot= [SUBMARINE_AMMOLIMITS3] ;37mm MaxAmmoPerSlot= [SUBMARINE_AMMOLIMITS4] ;20mm ;MaxAmmoPerSlot= MaxAmmoPerSlot= and: [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP= ;HE= ;SS= AP=0 HE= SS=0 Renown=0 in the basic cfg file? Change the number of shells for the appropriate gun, but make sure you don't exceed the aforementioned's ammo limits. If that's what you are asking ![]() |
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#2 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
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Did you activate the star shells in menu_1024_768.ini?
[G38 I2] Name=;SS_label Type=1029;Static text ItemID=0x38000014 ParentID=0x38000000 Pos=901,212,27,20 Color=;0xB4B4B4FE Font=;14 Text=;674 TextFlags=;0x5 [G38 I3] Name=;SS_shell Type=1031;Stat bmp array ItemID=0x38000004 ParentID=0x38000000 Pos=904,320,21,128 Color=0xFFFFFFFF Materials=3 Display=2;Linear Mat 0=;data/menu/gui/Shells/SS_shell.tga Crop 0=0,0,0.33,1 Mat 1=;data/menu/gui/Shells/SS_shell.tga Crop 1=0.33,0,0.33,1 Mat 2=;data/menu/gui/Shells/SS_shell.tga Crop 2=0.66,0,0.33,1 MatFlags=;0x1 TexFmt=;0x5 Drag=;false BmpState=;1 NeedFocus=;true SelOne=;true IdGroup=;0 StatesColors=;0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=;2233 The semicolon ";" makes the game to ignore the value. Delete them and the star shells should show up in your deck gun view.
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#3 |
Stowaway
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I think we may have also edit out the settings in other files as well.
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#4 |
In the Brig
![]() Join Date: May 2011
Location: Half-way to Hell
Posts: 366
Downloads: 62
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#5 |
In the Brig
![]() Join Date: May 2011
Location: Half-way to Hell
Posts: 366
Downloads: 62
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I finally figured it out. I feel like an idiot!
![]() I had edited a menu file on a mod that was activated via JGSME but when I disabled it it restored the original GWX menu file with all the semicolons I had once again remove a second time. Now everything is showing up correctly in the game. Thanks for the help and suggestions. ![]() |
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#6 | |
In the Brig
![]() Join Date: May 2011
Location: Half-way to Hell
Posts: 366
Downloads: 62
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#7 | |
In the Brig
![]() Join Date: May 2011
Location: Half-way to Hell
Posts: 366
Downloads: 62
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![]() Quote:
Did that already. |
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