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GWX and how to re-enable starshells?
I've gone through several threads to try to solve this problem but I can't figure it out. I've edited the basic.cfg file and the menu file to re-enable starshells but still no luck. They show up in the weapons management but when I go to use the deck gun the only ammo available is HE rounds. I'm missing the starshells and AP rounds yet they show up in my weapons management screen as they are loaded onboard. Strange. Is there another file that needs to be tweaked? Or is there a GWX friendly mod to overwrite the default GWX files to bring them back?
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You mean giving guns other forms of ammo?
Have you looked at: [SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot= [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot= [SUBMARINE_AMMOLIMITS3] ;37mm MaxAmmoPerSlot= [SUBMARINE_AMMOLIMITS4] ;20mm ;MaxAmmoPerSlot= MaxAmmoPerSlot= and: [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP= ;HE= ;SS= AP=0 HE= SS=0 Renown=0 in the basic cfg file? Change the number of shells for the appropriate gun, but make sure you don't exceed the aforementioned's ammo limits. If that's what you are asking :hmmm: |
Did you activate the star shells in menu_1024_768.ini?
[G38 I2] Name=;SS_label Type=1029;Static text ItemID=0x38000014 ParentID=0x38000000 Pos=901,212,27,20 Color=;0xB4B4B4FE Font=;14 Text=;674 TextFlags=;0x5 [G38 I3] Name=;SS_shell Type=1031;Stat bmp array ItemID=0x38000004 ParentID=0x38000000 Pos=904,320,21,128 Color=0xFFFFFFFF Materials=3 Display=2;Linear Mat 0=;data/menu/gui/Shells/SS_shell.tga Crop 0=0,0,0.33,1 Mat 1=;data/menu/gui/Shells/SS_shell.tga Crop 1=0.33,0,0.33,1 Mat 2=;data/menu/gui/Shells/SS_shell.tga Crop 2=0.66,0,0.33,1 MatFlags=;0x1 TexFmt=;0x5 Drag=;false BmpState=;1 NeedFocus=;true SelOne=;true IdGroup=;0 StatesColors=;0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=;2233 The semicolon ";" makes the game to ignore the value. Delete them and the star shells should show up in your deck gun view. |
I think we may have also edit out the settings in other files as well.
:hmmm: |
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Did that already. |
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I think so too. There's got to be another file or two to edit. Surprised nobody have ever posted a fix or mod for this... |
I finally figured it out. I feel like an idiot! :doh:
I had edited a menu file on a mod that was activated via JGSME but when I disabled it it restored the original GWX menu file with all the semicolons I had once again remove a second time. Now everything is showing up correctly in the game. Thanks for the help and suggestions. :up: |
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