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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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(Solved, can be closed)
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags OPEN HORIZONS II_full v2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix German U-Boat Internal Routine SFX Grossdeutscher Rundfunk Realistic ammo amount for AA and deck guns RemoveLogoIntroTheDarkWraith MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Enhanced FunelSmoke_by HanSolo78 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 smaller flags for Warships 1_0b sobers green spinning thing SH5 Sub_Exhaust_1_0_5_byTheDarkWraith The Ships That Never Were v.0.0.01 Pascal-sh5-Crew-Uniforms(1) SeaWolf torpedo tweak Magnetic Detonators 4m (FX Update compatible) WoGaDi Mod BetaSix Reboot's Hot Soup 1.1 Cerberus62 Corrected Depth Charge Projector 1.0 Cerberus62 Historical Ship Equipment 1.3 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith silentmichal's interior mod 1.2.1 stoianm pitch&roll for SH5 V1 (normal) NewUIs_TDC_7_1_0_ByTheDarkWraith IRAI_0_0_37_ByTheDarkWraith Real Environment - Revision_3 FREE UPGRADES Patch 1 SubFlags_0_0_8_byTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 Uboat_Snorkel_1_1_0_by_TheDarkWraith TDW_GenericPatcher_v_1_0_74_0 gap - armaments & equipments patch v 0.2 Auxiliary Cruiser Guns v.0.0.01 sobers smoke screen V1 SH5 Sub_Bubbles_v0_0_3_ byTheBeast I keep getting CTD's that are persistent. And I am unable to play the game because the CTD's are so common. Last edited by V13dweller; 03-22-13 at 01:13 PM. |
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#2 |
Eternal Patrol
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Just based on that comment alone I would say that no, your soup is not correct. While I can't say for certain what is wrong, I can give you this advice on figuring it out yourself: Un-enable everything in JSGME. Reinstall the mods one at a time, and test it each time. When you get to the point where it crashes, you'll know exactly where the conflict is. Yes, it's tedious, but it's how you actually learn what's going on. It's never a good idea to just dump a bunch of mods in and pray.
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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V13, did you load them as Sober recommends in his mod list? Loading the order he has them should solve your problem. You don't need all that he has listed, just use the ones you want but in that order.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#4 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I list the mod orders mostly every time, I used Fifi's mod compilation, then added more mods to complete it, but the one in that list is my first one with some extra added, but even just using my first mod soup it doesn't seem to work anymore.
It crashes when I use 512 time compression or above, and i it doesn't it will crash every 15-20 minutes. I used to be able to get through the British isles on 1024+ but now, it bearly can reach 256 without massive lag and CTD's. |
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#5 |
Ace of the deep .
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You need to start a brand new campaign everytime you alter the mod list .
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#6 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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That is what I did.
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#7 | |
Navy Seal
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Here is my suggested basic mod list for you or anyone else have ctd that they can't explain:- MightyFine Crew Mod Equipment_Upgrades_Fix_v1_4_byTheBeast (plus any hot fixes etc) Cerberus62 Corrected Depth Charge Projector 1.0 smaller flags for Warships 1_0b SteelViking's Interior Mod V1.2 FX_Update_0_0_??_ByTheDarkWraith IRAI_0_0_??_ByTheDarkWraith NewUIs_TDC_???_ByTheDarkWraith Trevally Harbour & Kiel Canal Pilot v2.9 OPEN HORIZONS II_full v2 TDWs Patch for sh5 First remove all mods and test that your stock SH5 is working Add these mods in this order When TDW updates any of his mods - install order should be by date (oldest first on the list) ![]() |
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#8 |
Ocean Warrior
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If you want to go through the game with TC 512 or more you will always have crashes.. and it doesn't matter how high your PC specs..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9 |
Navy Seal
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I often use x1000 to x2000 when out in open sea with no ctd
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#10 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I used to plow through the British isles at 2000+.
But for some reason, I can't anymore. |
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#11 |
Ocean Warrior
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In the open sea or near the coast like V13dweller?
How many mods do you use usually? Like he use or less than?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#12 | |
Navy Seal
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#13 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#14 |
Navy Seal
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For sure acceleration is a game killer
![]() I'm using 53 mods in my list, and best is to NEVER pass over X512. X256 is perfect in almost all situations on my rig, and i use 512 for open quiet seas. Furthermore, acceleration is a mess with sounds mods. Best is to let the sound animations play before accelerating! Otherwise strange things may happen. I noticed boat smoke doesn't like acceleration too. Accelerating for a moment and back ingame, smoke is shifted away from chimney... Best is to follow Sober's advice, and set game to not pass over X256/X512 ![]() |
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#15 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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After a full reinstall, i'm back to cruising at 2000x.
Yay. ![]() |
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