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-   -   Is this mod soup correct (https://www.subsim.com/radioroom/showthread.php?t=202455)

V13dweller 02-23-13 03:20 AM

Is this mod soup correct
 
(Solved, can be closed)

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
OPEN HORIZONS II_full v2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
German U-Boat Internal Routine SFX
Grossdeutscher Rundfunk
Realistic ammo amount for AA and deck guns
RemoveLogoIntroTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Enhanced FunelSmoke_by HanSolo78
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
smaller flags for Warships 1_0b
sobers green spinning thing SH5
Sub_Exhaust_1_0_5_byTheDarkWraith
The Ships That Never Were v.0.0.01
Pascal-sh5-Crew-Uniforms(1)
SeaWolf torpedo tweak
Magnetic Detonators 4m (FX Update compatible)
WoGaDi Mod BetaSix
Reboot's Hot Soup 1.1
Cerberus62 Corrected Depth Charge Projector 1.0
Cerberus62 Historical Ship Equipment 1.3
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
silentmichal's interior mod 1.2.1
stoianm pitch&roll for SH5 V1 (normal)
NewUIs_TDC_7_1_0_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
Real Environment - Revision_3
FREE UPGRADES Patch 1
SubFlags_0_0_8_byTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Uboat_Snorkel_1_1_0_by_TheDarkWraith
TDW_GenericPatcher_v_1_0_74_0
gap - armaments & equipments patch v 0.2
Auxiliary Cruiser Guns v.0.0.01
sobers smoke screen V1 SH5
Sub_Bubbles_v0_0_3_ byTheBeast


I keep getting CTD's that are persistent.
And I am unable to play the game because the CTD's are so common.

Sailor Steve 02-23-13 11:32 AM

Quote:

Originally Posted by V13dweller (Post 2014693)
I keep getting CTD's that are persistent.

Just based on that comment alone I would say that no, your soup is not correct. While I can't say for certain what is wrong, I can give you this advice on figuring it out yourself: Un-enable everything in JSGME. Reinstall the mods one at a time, and test it each time. When you get to the point where it crashes, you'll know exactly where the conflict is. Yes, it's tedious, but it's how you actually learn what's going on. It's never a good idea to just dump a bunch of mods in and pray.

GT182 02-23-13 12:02 PM

V13, did you load them as Sober recommends in his mod list? Loading the order he has them should solve your problem. You don't need all that he has listed, just use the ones you want but in that order. :03:

V13dweller 02-23-13 12:36 PM

I list the mod orders mostly every time, I used Fifi's mod compilation, then added more mods to complete it, but the one in that list is my first one with some extra added, but even just using my first mod soup it doesn't seem to work anymore.
It crashes when I use 512 time compression or above, and i it doesn't it will crash every 15-20 minutes.
I used to be able to get through the British isles on 1024+ but now, it bearly can reach 256 without massive lag and CTD's.

THE_MASK 02-23-13 04:40 PM

You need to start a brand new campaign everytime you alter the mod list .

V13dweller 02-24-13 03:31 AM

That is what I did.

Trevally. 02-24-13 03:50 AM

Quote:

Originally Posted by V13dweller (Post 2015168)
That is what I did.

Quote:

Originally Posted by Sailor Steve (Post 2014811)
Just based on that comment alone I would say that no, your soup is not correct. While I can't say for certain what is wrong, I can give you this advice on figuring it out yourself: Un-enable everything in JSGME. Reinstall the mods one at a time, and test it each time. When you get to the point where it crashes, you'll know exactly where the conflict is. Yes, it's tedious, but it's how you actually learn what's going on. It's never a good idea to just dump a bunch of mods in and pray.

Did you try this?

Here is my suggested basic mod list for you or anyone else have ctd that they can't explain:-

MightyFine Crew Mod
Equipment_Upgrades_Fix_v1_4_byTheBeast (plus any hot fixes etc)
Cerberus62 Corrected Depth Charge Projector 1.0
smaller flags for Warships 1_0b
SteelViking's Interior Mod V1.2
FX_Update_0_0_??_ByTheDarkWraith
IRAI_0_0_??_ByTheDarkWraith
NewUIs_TDC_???_ByTheDarkWraith
Trevally Harbour & Kiel Canal Pilot v2.9
OPEN HORIZONS II_full v2
TDWs Patch for sh5

First remove all mods and test that your stock SH5 is working
Add these mods in this order

When TDW updates any of his mods - install order should be by date (oldest first on the list)

:up:

volodya61 02-24-13 07:44 AM

If you want to go through the game with TC 512 or more you will always have crashes.. and it doesn't matter how high your PC specs.. :yep:

Trevally. 02-24-13 08:05 AM

Quote:

Originally Posted by volodya61 (Post 2015247)
If you want to go through the game with TC 512 or more you will always have crashes.. and it doesn't matter how high your PC specs.. :yep:

I often use x1000 to x2000 when out in open sea with no ctd

V13dweller 02-24-13 10:01 AM

I used to plow through the British isles at 2000+.
But for some reason, I can't anymore.

volodya61 02-24-13 10:11 AM

Quote:

Originally Posted by Trevally. (Post 2015257)
I often use x1000 to x2000 when out in open sea with no ctd

In the open sea or near the coast like V13dweller?
How many mods do you use usually? Like he use or less than?

Trevally. 02-24-13 11:07 AM

Quote:

Originally Posted by volodya61 (Post 2015309)
In the open sea or near the coast like V13dweller?
How many mods do you use usually? Like he use or less than?

:o..

volodya61 02-24-13 11:35 AM

Quote:

Originally Posted by Trevally. (Post 2015338)
:o..

I'm not sure that I'm quite understand what this meant.. :O:

Fifi 02-24-13 03:30 PM

For sure acceleration is a game killer :yep:

I'm using 53 mods in my list, and best is to NEVER pass over X512.
X256 is perfect in almost all situations on my rig, and i use 512 for open quiet seas.

Furthermore, acceleration is a mess with sounds mods.
Best is to let the sound animations play before accelerating! Otherwise strange things may happen.
I noticed boat smoke doesn't like acceleration too. Accelerating for a moment and back ingame, smoke is shifted away from chimney...

Best is to follow Sober's advice, and set game to not pass over X256/X512 :up:

V13dweller 03-22-13 02:47 AM

After a full reinstall, i'm back to cruising at 2000x.

Yay.:D


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