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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3541 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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![]() Quote:
Is your copy patched to 1.4b? Other than that I don't know. For me it runs perfectly with GWX. If everything goes well you should get something like this: ![]() Note that the names of the surface vessels have been changed from Bessel to U-Bessel. Good luck |
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#3542 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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do not change U-459 and the like go to data/Campaigns/Campaign/Campaign_SCR open file use the find option and search for Bessel Thalia Corrientes Max Albrecht Python Charlotte Schliemann Belchen make sure that Class=Naval Base change Bessel in U-Bessel and the likes save the file Hope it works |
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#3543 | |
Seaman
![]() Join Date: Jan 2011
Location: Spain
Posts: 36
Downloads: 322
Uploads: 0
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Perhaps h.sie can clarify the question... ![]() |
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#3544 |
Sailor man
![]() Join Date: May 2012
Location: St. Johns MI
Posts: 50
Downloads: 366
Uploads: 0
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Since I'm in the same situation as CapSea, I'm interested in the answer too.
It'd be easier I know just to use a mega mod, but since NYGM turned my external views into a slideshow (sometimes freezing the game) that's not an option until I can upgrade. |
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#3545 |
Seaman
Join Date: Apr 2009
Location: Fishers, Indiana
Posts: 37
Downloads: 106
Uploads: 0
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This is an outstanding Mod! I am interested in understanding the formula in finding the correct depth to set torpedos to lessen failure rates. I would like someone to use real numbers to explain the D1 and D2 formulas in the documentation using actual numbers, like windspeed=15.
This would be a great help in enjoying the realism improvement in this Mod. Thanks!
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#3546 | |
Fuel Supplier
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Concerning the U-tankers code:
I received a PM from CapSea on this subject, but now I have seen the problem in this thread affects several people. Therefore I have reproduced my PM reply to CapSea below: Quote:
'Pseudo-docking' is the name I gave to the process of stopping at a German base, then clicking on 'Exit Patrol', followed by 'Continue Patrol' on the next screen when you are asked if you really wish to dock. The U-tanker code will function when your U-boat pseudo-docks at ANY German base whose NAME begins with 'U-'. That is the only test. So you can pseudo-dock at U-Kiel if you wish, although this is not very helpful. But of course the main intention was to allow pseudo-docking at sea with proper U-tankers. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#3547 |
Torpedoman
![]() Join Date: Dec 2011
Location: La Spezia
Posts: 115
Downloads: 299
Uploads: 0
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Hello can I ask you something? the pacth 1.6 is compatible with SH3 commander?? I tried to find an answer but if there is I can not find it
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#3548 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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#3549 |
Torpedoman
![]() Join Date: Dec 2011
Location: La Spezia
Posts: 115
Downloads: 299
Uploads: 0
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ah ok ,i started a new campaign with sh3 commander( i already have 2 others campaign in the game) and i changed the data for the game like the compression time and when i started with this new campaign i did not have problem but after 5 or 6 minutes the game crashed why??? i have not idea
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#3550 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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![]() Quote:
Have you followed the procedure to correctly install Patch v1.6? It is crucial to follow the procedure to the letter! |
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#3551 |
Torpedoman
![]() Join Date: Dec 2011
Location: La Spezia
Posts: 115
Downloads: 299
Uploads: 0
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yes i have not problems withe the other 2 campaigns,but the campaign generated with sh3 commander is unstable and crashes.
in any case i actived all VonDos's ships and a large variety of merchant ship +supplement to V16B (this is the first of all mods),torpedo hand GWX,new deck gun1.2 ,raffael dsk gui,waterstream+exhaust v2.3 GWX,life boat debris britishasdicmk1final,flag&pens and other,i have a total of about 30 mods Last edited by uboot556; 02-18-13 at 02:18 PM. |
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#3552 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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I am confused.
Are the two stable campaigns running without SH3 Commander? Too many mods can make the game unstable. If it were a memory issue the game would have crashed at the beggining , I think. Try disabling some mods to check this theory. In these cases , it is mostly "trial and error" type solutions |
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#3553 |
Torpedoman
![]() Join Date: Dec 2011
Location: La Spezia
Posts: 115
Downloads: 299
Uploads: 0
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Now i deletted 1 campaign and i started a new one ,i also disabled some mods but strangely when i reach some areas *new york or tirnidad) or after a period of time the game crashes
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#3554 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi, I have an installation question re. GWX: Since GWX is not added as a Mod via JSGME but installed directly into the sh3 game folder, which do I install first after having installed a new version sh3: The V16B1-patch or GWX? Thanks, Kapitän
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#3555 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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First GWX and then everything else.
Good luck and Gute Jadg Herr Kaluen |
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