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#1 |
Stowaway
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Can anyone explain how to get this torpedo loaded into my modded sub from the start. Its took from Ohio mod.
ID=T11Torpedo NameDisplayable=Mk-48 ADCAP Torpedo Info=Propulsion: <b>electric</b>|Speed: <b>50 knots</b>|Range: <b>20 nm</b>|Guidance: <b>passive acoustic homing</b> Notes=The most advanced sub-launched torpedo in the US arsenal. I've edited the ohio mod of all the files needed so its in the screen where you can swap torpedos from ya ship to the base. I can't seem to find where the file is that allows me to put them all onthe sub from start instead of moving them one at a time. Last edited by philjk; 02-20-13 at 09:12 PM. |
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#2 |
Airplane Nerd
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I didn't even know there was a Mk 27 torpedo. I haven't made it far enough in the war to find out yet.
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Open up NSS_Ohio.upc and search for [UserPlayerUnit 1.Compartment 4.WeaponSlot 1 through 4.
Set each line for each tube like this: IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS,T11Torpedo Then just a little further down is the ammo bunker here: [UserPlayerUnit 1.Compartment 4.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=24 IDLinkAmmunitionIntervalDefault1= NULL, NULL, T11Torpedo, 24 That last line will fill your stores with said torpedoes.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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