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-   -   Mk27 torpedo (https://www.subsim.com/radioroom/showthread.php?t=202398)

philjk 02-20-13 08:12 PM

Mk27 torpedo
 
Can anyone explain how to get this torpedo loaded into my modded sub from the start. Its took from Ohio mod.

ID=T11Torpedo
NameDisplayable=Mk-48 ADCAP Torpedo
Info=Propulsion: <b>electric</b>|Speed: <b>50 knots</b>|Range: <b>20 nm</b>|Guidance: <b>passive acoustic homing</b>
Notes=The most advanced sub-launched torpedo in the US arsenal.

I've edited the ohio mod of all the files needed so its in the screen where you can swap torpedos from ya ship to the base.

I can't seem to find where the file is that allows me to put them all onthe sub from start instead of moving them one at a time.

Red October1984 02-20-13 08:20 PM

I didn't even know there was a Mk 27 torpedo. I haven't made it far enough in the war to find out yet.

ETR3(SS) 02-21-13 03:00 PM

Open up NSS_Ohio.upc and search for [UserPlayerUnit 1.Compartment 4.WeaponSlot 1 through 4.

Set each line for each tube like this:
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS,T11Torpedo

Then just a little further down is the ammo bunker here:
[UserPlayerUnit 1.Compartment 4.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=24
IDLinkAmmunitionIntervalDefault1= NULL, NULL, T11Torpedo, 24

That last line will fill your stores with said torpedoes.


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