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Old 02-20-13, 10:39 AM   #6
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Targor Avelany View Post
Working with uboat files, I found there are 2 types of .fx files in the game.
Okay, at this point I think there is an equivocation. Thank you Targor for pointing me to it

Quote:
Originally Posted by Targor Avelany View Post
1) are easily opened with a texteditor or can be imported into FX Composer (I believe TDW recommended this tool).
Yes, these ones are game shaders, and have nothing to do with the next ones, except their extension, indeed

Quote:
Originally Posted by Targor Avelany View Post
2) others - not even close. I'm still not sure how to edit them or open them.
This ones are dat (binary) files. They contain SH controllers, and they can be opened with Goblin Editor, by merging them with their corresponding dat/GR2 file
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