Quote:
Originally Posted by Targor Avelany
Working with uboat files, I found there are 2 types of .fx files in the game.
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Okay, at this point I think there is an equivocation. Thank you Targor for pointing me to it
Quote:
Originally Posted by Targor Avelany
1) are easily opened with a texteditor or can be imported into FX Composer (I believe TDW recommended this tool).
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Yes, these ones are game shaders, and have nothing to do with the next ones, except their extension, indeed
Quote:
Originally Posted by Targor Avelany
2) others - not even close. I'm still not sure how to edit them or open them.
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This ones are dat (binary) files. They contain SH controllers, and they can be opened with Goblin Editor, by merging them with their corresponding dat/GR2 file