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Old 02-16-13, 12:06 PM   #166
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Originally Posted by Trevally. View Post
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Old 02-16-13, 12:19 PM   #167
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Originally Posted by Trevally. View Post
looks more like an Aztec sun stone
Infact it is well documented that Mayan calendars were little more than Aztec sun stones, and similar in many respects to modern day's big burgers:



The only known difference is that McDonald's provided its products with a longer expiry date
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Old 02-16-13, 12:19 PM   #168
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Trevally you stole a quarter an hour of my life with your button


Gap, I will report a bit later.. some interesting things happens with new hydrophone settings
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Old 02-16-13, 01:13 PM   #169
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Originally Posted by gap View Post
Here it is:

http://www.mediafire.com/?49a968olnd4l594

No red buttons this time
With the appearance of new fix this one is not actual anymore, isn't it?
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Old 02-16-13, 01:34 PM   #170
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Gap, I will report a bit later.. some interesting things happens with new hydrophone settings

WHAT things?!

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Originally Posted by vlad29 View Post
With the appearance of new fix this one is not actual anymore, isn't it?
yes, the final fixes are to be found here:

http://www.subsim.com/radioroom/show...&postcount=130

and here (no hydrophone on surface version, only for NewUIs/IRAI users):

http://www.subsim.com/radioroom/show...&postcount=153
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Old 02-16-13, 01:57 PM   #171
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Originally Posted by gap View Post
:
yes, the final fixes are to be found here:

http://www.subsim.com/radioroom/show...&postcount=130

and here (no hydrophone on surface version, only for NewUIs/IRAI users):

http://www.subsim.com/radioroom/show...&postcount=153
Thanks the GapVol team! Those fixes overwrites each other, is there any order of their using!
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Old 02-16-13, 02:15 PM   #172
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Thanks the GapVol team! Those fixes overwrites each other, is there any order of their using!
Enable just one of them:

R.E.M. - hydrophone mute for player fix if you are not using New UIs
R.E.M. - hydrophone mute for player fix (TDW compatible) if you are using New UIs


R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible is "unofficial". I made it on Sober request. It is a mix of R.E.M. - hydrophone mute for player fix (TDW compatible) with no hydrophone on surface settings.

You can use it if you prefer, but I haven't done a "no-TDW" version yet, so you need to enable it on top of New UI's (and R.E.M, indeed)
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Old 02-16-13, 02:30 PM   #173
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Enable just one of them:

R.E.M. - hydrophone mute for player fix if you are not using New UIs
R.E.M. - hydrophone mute for player fix (TDW compatible) if you are using New UIs


R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible is "unofficial". I made it on Sober request. It is a mix of R.E.M. - hydrophone mute for player fix (TDW compatible) with no hydrophone on surface settings.

You can use it if you prefer, but I haven't done a "no-TDW" version yet, so you need to enable it on top of New UI's (and R.E.M, indeed)
Grate, all clear now
I think this information and DLlinks should be placed at first page in this thread, otherwise later You'll have to answer many questions silly like mine one
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Old 02-16-13, 02:53 PM   #174
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I think this information and DLlinks should be placed at first page in this thread, otherwise later You'll have to answer many questions silly like mine one
Agreed. Ditto. Fixed similar issues with JSGME.

PM Neal Stevens to get the links to the 1st post if desired by all.
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Old 02-16-13, 03:22 PM   #175
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Originally Posted by vlad29 View Post
Grate, all clear now
I think this information and DLlinks should be placed at first page in this thread, otherwise later You'll have to answer many questions silly like mine one
Quote:
Originally Posted by Mikemike47 View Post
Agreed. Ditto. Fixed similar issues with JSGME.

PM Neal Stevens to get the links to the 1st post if desired by all.
Before editing the first page I think we should at least PM TheBeast
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Old 02-16-13, 04:37 PM   #176
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Originally Posted by gap View Post

WHAT things?!
Nothing.. just glitch..

Well..

5th SensorData:
PreciseRange=0
Max Range=4,000
MinSesorHeight=-500
MaxSesorHeight=-2
SweepPeriod=44
ProbInsideArc=0,77

3,700 | 3,900 | 3,900 | 3,900 | 3,850 | 3,850 | 3,900 | 3,650 | 3,900 | 3,900

4th SensorData:
PreciseRange=0
Max Range=14,000
MinSesorHeight=-56
MaxSesorHeight=-8
SweepPeriod=35
ProbInsideArc=0,85

13,700 | 13,800 | 13,800

3rd SensorData:
PreciseRange=0
Max Range=28,000
MinSesorHeight=-80
MaxSesorHeight=-32
SweepPeriod=31
ProbInsideArc=0,89

27,900 | 28,000 | 28,000

2nd SensorData:
PreciseRange=0
Max Range=39,200
MinSesorHeight=-104
MaxSesorHeight=-56
SweepPeriod=29
ProbInsideArc=0,92

34,800 | 35,000 | 34,900

1st SensorData:
PreciseRange=0
Max Range=45,500
MinSesorHeight=-500
MaxSesorHeight=-80
SweepPeriod=28
ProbInsideArc=0,93

I don't see sense to test it, because I told you that the world's limit is about 40 km..


Bad news:

Now the targets are human audible at any depth and.. at any range up to the world's limit.. even when I don't hear the target (at a distance of 30 km), I see it in the AI-operator's book (in the top left corner) as Unknown..

My glitch.. AI-operator does not heard the signal and right in front of me, at a distance 100m, appeared the ship from the fog..

. .

EDIT: forgot to say, in the second mission (-10m) avatar appears on the bridge and under water
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Last edited by volodya61; 02-16-13 at 04:54 PM.
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Old 02-16-13, 04:54 PM   #177
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My proposals:

1st SensorData:
PreciseRange=0
Max Range=45,000 or 55,000 or 100,000
MinSesorHeight=-500
MaxSesorHeight=-78
SweepPeriod=30
ProbInsideArc=0,95

2nd SensorData:
PreciseRange=0
Max Range=30,000
MinSesorHeight=-500
MaxSesorHeight=-28
SweepPeriod=35
ProbInsideArc=0,85

3rd SensorData:
PreciseRange=0
Max Range=15,000
MinSesorHeight=-500
MaxSesorHeight=-8
SweepPeriod=40
ProbInsideArc=0,75

4th SensorData:
PreciseRange=0
Max Range=5,000
MinSesorHeight=-500
MaxSesorHeight=-2
SweepPeriod=60
ProbInsideArc=0,50
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Old 02-16-13, 05:15 PM   #178
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Quote:
Originally Posted by volodya61 View Post
1st SensorData:
PreciseRange=0
Max Range=45,500
MinSesorHeight=-500
MaxSesorHeight=-80
SweepPeriod=28
ProbInsideArc=0,93

I don't see sense to test it, because I told you that the world's limit is about 40 km..
You told me that once you were able to hear a target at a range of 55,000 km

Quote:
Originally Posted by volodya61 View Post
Bad news:

Now the targets are human audible at any depth and.. at any range up to the world's limit.. even when I don't hear the target (at a distance of 30 km), I see it in the AI-operator's book (in the top left corner) as Unknown..
Isn't the the same in stock game, or with our R.E.M. fix?
I don't see anything in these new settings that could cause the proble you are describing, but I will nonetheless investigate.

Quote:
Originally Posted by volodya61 View Post
My glitch.. AI-operator does not heard the signal and right in front of me, at a distance 100m, appeared the ship from the fog..


dreadful screenies

Quote:
Originally Posted by volodya61 View Post
EDIT: forgot to say, in the second mission (-10m) avatar appears on the bridge and under water
Really?
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Old 02-16-13, 05:33 PM   #179
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Quote:
Originally Posted by volodya61 View Post
My proposals:

1st SensorData:
PreciseRange=0
Max Range=45,000 or 55,000 or 100,000
MinSesorHeight=-500
MaxSesorHeight=-78
SweepPeriod=30
ProbInsideArc=0,95

2nd SensorData:
PreciseRange=0
Max Range=30,000
MinSesorHeight=-500
MaxSesorHeight=-28
SweepPeriod=35
ProbInsideArc=0,85

3rd SensorData:
PreciseRange=0
Max Range=15,000
MinSesorHeight=-500
MaxSesorHeight=-8
SweepPeriod=40
ProbInsideArc=0,75

4th SensorData:
PreciseRange=0
Max Range=5,000
MinSesorHeight=-500
MaxSesorHeight=-2
SweepPeriod=60
ProbInsideArc=0,50
wait, I will create a configurable spreadsheet for calculating smooth range curves.

P.S: was the hydro-operator sweep speed slower at low depth and progressively increasing at higher depths?

P.S2: I start thinking that overlapping SensorData are working at the same time, so giving extra high detections at higher depths. This could be related with the problem you have reported.
Maybe we should decrease accordingly ProbInsideArc settings... what do you think?
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Old 02-16-13, 05:36 PM   #180
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Quote:
Originally Posted by gap View Post
You told me that once you were able to hear a target at a range of 55,000 km
Yes, but I immediately explained why it happened..
Quote:
when the first unit of the convoy is entering into the sensors area (40 km) then Benno can hear whole convoy.. that's why he could heard in range 55 km..
It was wolfpack and the closest boat already been in the "world's limit" circle (40km)

Quote:
Originally Posted by gap View Post
Isn't the the same in stock game, or with our R.E.M. fix?
Perhaps this is a stock bug.. I didn't check it..

Quote:
Originally Posted by gap View Post
Really?
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