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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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Edited by Xrundel on June 02, 2011
"Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 "R.E.M_by_Xrundel_TheBeast_1.2"- is modification that will take care of antennas, periscopes, sonar and radar stations on your U-Boat that previously was not function properly. This MOD was created with idea of taking the game to the new, more realistic and enjoyable level. Previous releases list: Version 1.0 under the name "Periscope_and_Antenna_fix_by_Xrundel" 1) Height of Observation Periscope set at 3.512m 2) Height of Attack Periscope set at 5.063m 3) Repaired Rod Antenna that still expending under the water but does not stick out of the surface on periscope depth. 4) Repaired Round Antenna (Direction Finder Loop) - retracts automatically into slot when U-Boat is submerging. Version 1.1 under the name "Depth_Dependent_Hydrophone_1.0.0" included everything of listed above plus follow repairs performed on various hydrophone station sensors: 1) GHG (GruppenHorchGerat) -originally installed on boat. Surfaced------------------17 000m Periscope Depth (12m)-----25 000m Depth 30m and below-------40 000m (maximum range) 2) KDB (KristallDrehbasisGerat)- optional rotating device that eliminates blind spot on the bow. Surfaced-----------------------0m Periscope Depth (12m)------22 000m Depth 30m and below--------38 000m (maximum range) 3) Balkon Gerat - optional device, better than previous two. Surfaced-------------------17 000m Periscope Depth (12m)------27 500m Depth 30m and below--------40 000m (maximum range) Version 1.2 (current) included everything listed above plus: 1) Repaired bearing wheel at radar station that allow to read accurate bearing to the contact. 2) Repaired external rotating antennas that now work according state of radar station (One sweep, constant sweep, focus). They also retract automatically when U-Boat is submerging. 3) Repaired FuMO-29 antenna that now have following specifications: FOV - 60 degrees Detection range: Ships-------7 500m Aircraft----15 000m 4) Repaired FuMO-30 antenna have following specifications: FOV - 360 degrees. Detection range: Ships-------10 000m Aircraft----20 000m 5) Repaired FuMO-61 antenna have following specifications: FOV - 360 degrees Detection range: Ships-------13 000m Aircraft----25 000m 6) Repaired FuMO-65 antenna have following specifications: FOV - 360 degrees. Detection range: Ships-------16 000m Aircraft----30 000m All radar specifications are compromise between historical accuracy and game playability. They are close to real values as it gets. For the best radar experience I would recommend to use it with KDB as hydrophone sensor - so you don't have any sonar contacts at surface. Or use other mods that provide that option. Installation: Place folder "Repaired_Equipment_MOD_by_Xrundel_TheBeast" Version 1.2 into MODS folder in your game directory. Install using JSGME. Install after any MOD that brings you warning about overwriting "sensors.sim" file in JSGME window!!! Knowing bugs and issues: Airplanes does not show on the radar screen. If I make them show - they will be reported as contacts only when they reach visual range therefore make them detected too late especially when using time compression. In future editions of MOD I will try to make them show when they go below 300m on attack run -but again - we are talking about short range when you should normally operate flak gun or get U-Boat diving and there is no time for eye candy on radar screen especially fast moving target. On the long range airplanes show up as "merchant" with square shape contact. They will turn into "reguar" triangles as they got closer to you. Radar antenna is actually pointed at contact not with flat surface like in real life but rather with edge. I can not adjust it at this point yet because it will mess bearing to contact that you see below at radar station. It happened at first place because some one in Romania decided that when bearing wheel at "0" - antenna should fit into it's slot on the U-Boat bridge without realizing that antenna in this position is actually at bearing "90" or "270". Same reason why radar wheel was broken - they've made mathematical error during development. Sometimes switches at radar unit and "buttons" on NewUI_TDC by TDW are out of synch. For example on UI "Focus" is highlighted while in actuality you can see radar's wheel rotating in "normal sweep" mode. I didn't want to mess with TDW's scripts that he wrote fixing radar at earlier stages. Maybe he can look at it later - I think default values assignment should take care of issue. Easiest solution at this moment - click on "single sweep" button on UI and then immediately click on "normal sweep". Everything should be in synch at this point. Now you can use switches on radar station or buttons on user interface - they work the same. A few words about FuMo-29. This device does not use rotating antenna. You should understand that first generation of radar was very primitive device with just 60 degree field of view and very limited range. As for the game playing experience - radar wheel for FuMO-29 is turning slower compare to other antennas. If you actually operating station -you will see the wheel making full turn. If you leave station and just watch it- you will see radar wheel skip everything between 30 degrees and 330 degrees. So it takes even faster time to complete full scan (if we can call 60 degrees "full"). When you take manual control - I recommend switch for "focus" mode and check for contacts manually. It does not apply for aircraft - they detected automatically. Believe me - without hydrophone on the surface in heavy rain and fog it is better have some kind of radar than nothing at all. In order to make real full scan with this device - you can use real WWII maneuver that was done by U-Boat commanders and circle with the boat while in "focus" mode. In any case you will be very happy to upgrade for FuMO-30 and better versions LOL. When radar station and User Interface are out of synch - true functions and ranges are displayed on radar station - not user interface!!! This little glitch will definitely keep you closer to radio room. In case of FuMO-30 and higher - if you are on the bridge - just look up and see antenna rotating if you are not sure if it's in "focus" mode or "normal sweep" "Focus" means constant bearing. I hope those small issues will not kill your enjoyment (it took me about 12 gaming hours to spot antenna misalignment - so I guess you would not know if I would not tell you anyway LOL). Credits to TheBeast who was driving force behind this project, kicking my lazy ass and providing valuable inputs. MOD is compatible with latest UI by TDW (6_5_1) IRAI (0.3.0) Equipment Upgrades by TheBeast (1.2) Enjoy! Xrundel. TheBeast. Download link: http://www.gamefront.com/files/20394...heBeast_1.2.7z Last edited by Xrundel; 06-02-11 at 05:51 PM. |
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#2 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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VERY needed mod is that! MANY thanks Xrundel and TheBeast!
![]() happy hunting ![]()
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U-552 Tiger IDF |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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thanks for this awsome mod guys
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#4 |
Ace of the Deep
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yay!
Will put this mod in as soon as I get home.. Thank you, guys! |
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#5 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
Downloads: 278
Uploads: 0
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Looks good will try this out later
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#6 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Thank you very much for this fix
![]() Superb work ![]() |
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#7 |
Silent Hunter
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Thanks for this absolutley important MOD !!! Very, very good !!!
![]() Best regards, Magic |
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#8 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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many many thanks guys, this mods are one of the "most important", ...finaly
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Stormy...... |
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#9 |
The Old Man
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Nice job Xrundel!
![]() You may want to let Conus, Naights and SteelViking know what dial you adjusted in Data\Submarine\Common\Rooms\Room_QR1.sim for Radar Wheel so they can import that FIX into their interior MOD's. Or just post details here. Regards! ![]() |
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#10 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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This MOD is compatible with SteelViking's interior mod.
But for reference: Dial@radar_dial: Display Value: DispVmin 0 DispVmax 360 Real Value: RealVmin 360 RealVmax 0 Ir hit me when I decided to take a break and was watching last issue of Harry Potter saga ![]() Can someone among those interior gurus redo in Photoshop that stupid radar dial? It is so dark especially at night when red lights are on - hard to read bearing. Bottom half is so much darker - I think no one ever considered that radar will be in actual use LOL. Or at least tell me where to find that .dds that have it's texture - I'll try do it myself. Just can't find it... P.S. Using primitive FuMO-29 I already sunk two merchants getting into acceptable firing position in heavy fog and rain in Mediterranean campaign. No hydrophone on the surface. Love this thing. Last edited by Xrundel; 06-03-11 at 06:52 PM. |
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#11 |
A-ganger
![]() Join Date: May 2009
Location: Hooper, UT
Posts: 80
Downloads: 89
Uploads: 0
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Compatible with Magnum Opus? I saw on the Scripts thread (which MO uses) that he had to update to be compatible with this, so I'm just wondering...
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#12 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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MANY
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What we do in life echoes in Eternity |
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#13 | |
The Old Man
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Install this MOD last. Thanks! ![]() I discovered this possible update and did proof of concept testing. Xrundel did all the grunt work and final testing to fine tune all adjustments. Regards! |
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#14 | |
Silent Hunter
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After release from UI 6.6.0 we need an Update/Fix from this MOD ? ![]() Because File "UBoot_Sensors.sim" is in conflict with UI 6.6.0 ! Best regards, Magic |
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#15 | |
Silent Hunter
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![]() I want to know please, whether I can this MOD (V1.2) enable AFTER the UI V6.6.0 ? ![]() Best regards, Magic |
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