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#76 | ||
Navy Seal
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#77 |
Ocean Warrior
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OK.. I will test it..
Where can I find deep waters near Kiel ![]()
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#78 | |
Machinist's Mate
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#79 | |
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#80 |
Ocean Warrior
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Okay..
Here is my SensorData settings: GHG 1. -7 | -27 | 23000 2. -27 | -500 | 100000 3. -7 | -500 | 23000 audible to human in range -7 | -27 KDB 1. -23 | -500 | 100000 2. -3 | -23 | 20000 audible to human in range -30 | -∞ (I think the difference 7 meters included to the hydrophone KDB initially) Here is full stock SensorData settings: GHG 1. 0 | -500 | 55000 audible to human in range 0 | -∞ KDB 1. 0 | -500 | 30000 audible to human in range -7 | -∞ I think all the conclusions are on the surface.. the game audio controller accepts only the first value and doesn't know about the others.. All we need is to teach the game audio controller to see all of the sensor data rows or (much easier) to make the first sensor data rows such as GHG p.3 Unfortunately I am not very familiar with the S3D but tomorrow I'll try to edit my file and will see what happens.. What you think Gap?
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#81 | ||
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I think that:
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#82 | |||
Ocean Warrior
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Here is my original file - http://rghost.ru/43766178 Make the changes and send it to me, please and I will check both of ![]() EDIT: and Balcon Gerat too, please ![]()
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#83 |
Machinist's Mate
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I have checked this file. The AI sonarman is no longer updating the contacts when sub is surface.
However, below 30m still no sound for human. |
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#84 | |||
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just kidding Volodya
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#85 | |
Ocean Warrior
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here are settings of it - http://www.subsim.com/radioroom/show...8&postcount=80
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#86 | |
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That makes little difference for our purposes, indeed. I am saying it just in case someone wants to replicate our experiment with other settings. Thinking especially of our SH3/4 mod community friends who are using S3d as their main editing tool ![]() About your settings, Volodya, I have a couple of remarks: 1. the GHG is set to have 3 layers: 1 for shallow depths (7-27 m), one for high depths (27-500), and one covering the whole depht range (7-500). It doesn't make much sense ![]() 2. I see that, similarly to R.E.M, your file features max detecting ranges exceding 20 km which, IIRC, is the "world limit" beyond which units exist just as a set of coordinates. Is is supposed to be like this? ![]() |
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#87 | |
Ocean Warrior
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it all makes sense.. the layers are working correctly.. in layer (7-27) Benno heard in range about 21-22 Km.. in layer (27-500) Benno heard in range about 37-38 km for convoys and in range 35-36 km for single ships.. with KDB less at 1-2 km In fact the "world limit" is about 40 km mostly.. one time Benno has detected a convoy in range 55 km.. it was wolfpack.. and I had seen them using external camera.. when the first unit of the convoy is entering into the sensors area (40 km) then Benno can hear whole convoy.. that's why he could heard in range 55 km..
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#88 | ||
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#89 | |
Ocean Warrior
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I suggest you to add one more SensorData for KDB and two SensorDatas for Balcon Gerat type9.. because I don't know exactly which one (Balcon Gerat or Balcon Gerat type9) is using in game.. all other settings I will make by myself..
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#90 |
Ocean Warrior
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I think it's not needed.. I hope when Xrundel and TheBeast did this mod they knew what they were doing..
add only one SensorData for the KDB, please.. and send me the file.. EDIT: I've tried to did it by myself but something wrong with me.. ![]() ![]()
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