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Old 02-12-13, 08:41 PM   #11
Fifi
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Join Date: Dec 2012
Location: France
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Quote:
Originally Posted by sober View Post
A lot of things dont work in campaign unless you start a new career
Did you try the mods in the Patcher folder.
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file

To answer you, no, i don't start over career each time. But i start always in bunker after a change in my mods list.
Nevertheless, for real big changes with bunch of new mods order, i start a new career.
For adding inertia damage + ship inertia i didn't start over...

Where do you find those AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith and AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file ??

It"s enough hard to test all things with so many mods and order, if we have to test config files adjustments in addition ...i'm kind of desesperate...but also kind of satisfied with last test
I think i'll leave it the way it is.

EDIT: just sinked a 8800 tons passenger ship and needed 2 torpedos. But i think one would have been enough, if i had time to wait...
I liked the way he progressively slow down from 13 knots to 3 knots with first hit, slowly getting deeper water, and i achieved him while he was still slowing down <3 knots.
From first hit to completely sinked, took around 25/30 minutes.
Again, torpedo hit was right in the hull's middle and set middle depth...i guess it's the best place to give them max damage!

Last edited by Fifi; 02-12-13 at 10:59 PM.
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