![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#121 |
Navy Seal
![]() |
![]()
Really??
I think i've sinked a couple of boats since then, and everything ran and worked nice... ![]() |
![]() |
![]() |
![]() |
#122 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#123 |
Ocean Warrior
![]() |
![]()
Yep.. I've merged these two files a long ago but since the AI crew damage control patch is broken and I don't use this edited one so far..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#124 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#125 |
Navy Seal
![]() |
![]() ![]() ![]() Then if it is broken, i'm going to change it again ![]() Only little thing i could complain with AST_SH5_v2, is boats are decelerating very quickly after a hit, passing from 13 knots to 0 in few seconds...All the inverse of without it, where boats never stop! lol |
![]() |
![]() |
![]() |
#126 |
Navy Seal
![]() |
![]()
New test with my mod list
![]() - I have deactivated AST_SH5_v2, deactivated AI crew damage control in TDW patcher. - I have activated IRAI inertia damage test + ship inertia 1.1 at the end of my list (without CTDs BTW) Results VS a Rongel medium boat with only one torp: - First test, torp depth bottom hull and boat hitted at the far stern (where are supposed to be propellers) ----> boat didn't sink after 2 hours, still running 9 knots around me! ![]() ![]() - Second test, torp depth set medium depth and boat hitted right in the middle ----> boat sunk in 5/8 mn !! ![]() ![]() So now, i don't know what to think...and what to choose! ![]() What i don't like with only AST_SH5_v2 is boats always stops very fast. What i don't like with my above settings is when boat is hitted in the propellers he still runs fast...for long. |
![]() |
![]() |
![]() |
#127 |
Ace of the deep .
|
![]()
A lot of things dont work in campaign unless you start a new career
![]() Did you try the mods in the Patcher folder. AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file |
![]() |
![]() |
![]() |
#128 |
Ocean Warrior
![]() |
![]()
Sober it's not a mod.. it's only for tests..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#129 |
Ace of the deep .
|
![]() |
![]() |
![]() |
![]() |
#130 | |
Navy Seal
![]() |
![]() Quote:
To answer you, no, i don't start over career each time. But i start always in bunker after a change in my mods list. Nevertheless, for real big changes with bunch of new mods order, i start a new career. For adding inertia damage + ship inertia i didn't start over... Where do you find those AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith and AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file ?? It"s enough hard to test all things with so many mods and order, if we have to test config files adjustments in addition ![]() ![]() I think i'll leave it the way it is. EDIT: just sinked a 8800 tons passenger ship and needed 2 torpedos. But i think one would have been enough, if i had time to wait... I liked the way he progressively slow down from 13 knots to 3 knots with first hit, slowly getting deeper water, and i achieved him while he was still slowing down <3 knots. From first hit to completely sinked, took around 25/30 minutes. Again, torpedo hit was right in the hull's middle and set middle depth...i guess it's the best place to give them max damage! Last edited by Fifi; 02-12-13 at 10:59 PM. |
|
![]() |
![]() |
![]() |
#131 |
Navy Seal
![]() |
![]()
Nice mod list
![]() |
![]() |
![]() |
![]() |
#132 |
Navy Seal
![]() |
![]()
Thanks Trevally
![]() I've updated first post with same list, but for real navigation. I'm running 2 SH5 on my PC now, one career traditional way (first list), and one career in real navigation! (second list) One word: AWESOME! ![]() (BTW, your automation mod is really great and useful!) |
![]() |
![]() |
![]() |
#133 |
Navy Seal
![]() |
![]()
So today i'm running my first list, and i just added No_contact_shapes_or_colors_dashed_contact_line_1_ 1_0 wich is very fine for me at the moment.
Though... using rotative hydrophone, why i can't ask my hydro guy a rough distance or precise distance to contact when i'm looking at it with periscope? ![]() When periscope is fully lowered this feature is avalaible, but as soon as i follow the target with periscope (and she is enough close to lock it BTW) the distance to contact is greyed... Any idea? |
![]() |
![]() |
![]() |
#134 |
Ocean Warrior
![]() |
![]()
Hi Fifi
I just looked through your list and noticed one thing.. Do you know that these two mods (Reboot's Hot Soup, Reboot's Water Drips) are breaking the SteelViking's Interior Mod?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#135 | |
Black Magic
![]() |
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
|
|