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Old 02-11-13, 02:52 AM   #1
Fifi
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Default Merchants hitting sub while submerged?

Hi again

Those damn tankers are incredible...they can spot my periscope 1 Km away (well guessing it can be done by good weather no waves) but they fire and hit me while submerged!
Is it realistic?

Other thing i would like to be fixed in SH5, is when my deck gun or flak gun is damaged, my crew can repair it while submerged
Any mod?
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Old 02-11-13, 05:53 AM   #2
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Quote:
Originally Posted by Fifi View Post
Hi again

Those damn tankers are incredible...they can spot my periscope 1 Km away (well guessing it can be done by good weather no waves) but they fire and hit me while submerged!
Is it realistic?
There was a discussion on this topic several months ago, when Rongel released an IRAI-based mod, allowing enemy ships to shoot at periscope.
This mod used a workaround and it wasn't flawless, but finally TDW adopted Rongel's idea and made it into a full working IRAI feature.

From IRAI readme:

Quote:
Originally Posted by TheDarkWraith View Post

v0.0.34
- ...
- ship AI will now shoot at submerged contacts (this is NOT using Rongel's method either!)
- ...
I think they will stop firing as soon as you go deeper than pericope depth.

Quote:
Originally Posted by Fifi View Post
Other thing i would like to be fixed in SH5, is when my deck gun or flak gun is damaged, my crew can repair it while submerged
Any mod?
I am afraid there is not such a mod
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Old 02-11-13, 06:54 AM   #3
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Im still quite unhappy with IRAI, for one, once the ships that are armed with Starshells, once they fire their starshells, their guns de-activate.
But their AA guns will still fire at your periscope.
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Old 02-11-13, 03:10 PM   #4
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Thanks for the reply.

Well, i guess i'll have to deal with it

Most dangerous merchants i've found so far are those big tankers.
I'll have to stay further than 1 Km, and make long distance shots...

A shame we can't comment out this line in IRAI
To me, what would be more realistic is they still can spot you 1 Km away (by good weather only) but open fire at you closer (or at least can hit you only closer than 1 Km - let say 500m could be fine/accurate imo).
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Old 02-12-13, 06:45 AM   #5
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Quote:
Originally Posted by Fifi View Post
To me, what would be more realistic is they still can spot you 1 Km away (by good weather only) but open fire at you closer (or at least can hit you only closer than 1 Km - let say 500m could be fine/accurate imo).
Naval guns accuracy can and will be addressed with a separate mod, no need to disturb TDW on it.

As for ranges at which enemy ship start firing their guns at us, anyone can decrease it by altering 'AI Cannons' or 'AI AA guns' 'Max fire range' in Sim.cfg. Unfortunately these parameters are global: they would be applied to ship to ship engagements as well, no matter their sizes or the effective range of their guns.
I am sure that IRAI's flexibility is what we need for dealing with this issue
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Old 02-12-13, 01:28 PM   #6
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Quote:
Originally Posted by gap View Post
Naval guns accuracy can and will be addressed with a separate mod, no need to disturb TDW on it.

As for ranges at which enemy ship start firing their guns at us, anyone can decrease it by altering 'AI Cannons' or 'AI AA guns' 'Max fire range' in Sim.cfg. Unfortunately these parameters are global: they would be applied to ship to ship engagements as well, no matter their sizes or the effective range of their guns.
I am sure that IRAI's flexibility is what we need for dealing with this issue
Some time ago (may be a year) the problem was that armed vessels didn't shoot at periscope, that was considered to be unreal and modders hard to change that situation and sucseed at least. Nowadays the tastes have changed to 180 degr. Just funny to observe all this...
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Old 02-12-13, 01:30 PM   #7
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Quote:
Originally Posted by vlad29 View Post
Some time ago (may be a year) the problem was that armed vessels didn't shoot at periscope, that was considered to be unreal and modders hard to change that situation and sucseed at least. Nowadays the tastes have changed to 180 degr. Just funny to observe all this...
wise words, my friend

I wouldn't be surprised if Rongel himself popped up and complained about this feature

Nonetheless, we must admit that enemy ships firing at us from very long ranges, doesn't make much sense either
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Old 02-12-13, 01:46 PM   #8
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Quote:
Originally Posted by gap View Post
Nonetheless, we must admit that enemy ships firing at us from very long ranges, doesn't make much sense either
Most damaging and frightening ship in the game is a Cimmaron class tanker.. very dangerous..
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Old 02-12-13, 02:09 PM   #9
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Quote:
Originally Posted by volodya61 View Post
Most damaging and frightening ship in the game is a Cimmaron class tanker.. very dangerous..
It may depende on their guns. Historical armament was:

Early ships:
• 4 × 5"/38 caliber guns
• 4 × twin 40 mm gun mounts
• 4 × twin 20 mm gun mounts

Late war ships (from August 1943 on):
• 1 × 5"/38 caliber gun
• 4 × 3"/50 caliber guns
• 4 × twin 40 mm gun mounts
• 4 × twin 20 mm gun mounts

in game we have:

• 2 x 4"/50 caliber guns (from June '41)
• 2 x quad 2-pdr "pop-pom" guns (from Feb '40)
• 4 × twin 40 mm gun mounts (from Feb '40)
• 4 × twin 20 mm gun mounts

Not exactly the same but still dangerous
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Old 02-13-13, 01:47 PM   #10
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Those pesky escorts are just as dangerous.... no mater what the range is. If they spot you you can end up being toast.
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