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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I wouldn't be surprised if Rongel himself popped up and complained about this feature ![]() Nonetheless, we must admit that enemy ships firing at us from very long ranges, doesn't make much sense either ![]() |
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#2 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Early ships: • 4 × 5"/38 caliber guns • 4 × twin 40 mm gun mounts • 4 × twin 20 mm gun mounts Late war ships (from August 1943 on): • 1 × 5"/38 caliber gun • 4 × 3"/50 caliber guns • 4 × twin 40 mm gun mounts • 4 × twin 20 mm gun mounts in game we have: • 2 x 4"/50 caliber guns (from June '41) • 2 x quad 2-pdr "pop-pom" guns (from Feb '40) • 4 × twin 40 mm gun mounts (from Feb '40) • 4 × twin 20 mm gun mounts Not exactly the same ![]() ![]() |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Those pesky escorts are just as dangerous.... no mater what the range is. If they spot you you can end up being toast.
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__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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