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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Seaman
![]() Join Date: Jan 2013
Location: Directly above the center of the earth
Posts: 36
Downloads: 126
Uploads: 0
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I don't remember off the top off my head, but does the game have mine fields? If it does, couldn't you use the same mapping for mines as triggers for malfunctions? Then you could set your malfuction to relate to depht. Surface=diesels and deck, Underwater=E-motors and valves. Use the trigger without the explosion. And have your countdown timer tied to crew abilities. Offset time to rank. That way you would have two ways to get whacked with problems. It would be interesting and aggravating to have a motor give out right when you had a convoy in sight.
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![]() Last edited by spydar1959; 02-06-13 at 04:01 AM. |
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