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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Begging for this since SH3. Not a big fan of the Sabotage aspect (thinking it would be a rare occasion). But the mechanical failure side should have been implemented a long long time ago. I've deployed twice on ships........even having to land on a ship dragging a screw. Stuff is broken ALL THE TIME. Constant upkeep and maintenance was required everyday to make sure things work...and things still break.
I like the idea of tactical decisions being limited because of things breaking... aka I can't make top speed while we need to take a couple of hours to repair one of the engines. At least give me a Daily report of repairs/maintenance from the chief. I do think running the engines hard should impact probability of breakdown (I want Scotty to yell at me when I'm pushing the boat too hard...and want him to be right when it breaks)
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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