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Old 02-03-13, 02:05 PM   #1
Arclight
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Quote:
Originally Posted by elanaiba View Post
At the moment all map backgrounds (locations) are handcrafted, while objects and AIs are placed in a simple editor.

With time we will do a proper editor, but even now anyone can do his own maps. While there are some tech issues (hosting etc) to be solved, our plan is to have a seamless way for the players to create maps and share them with other players, directly in the game.

As for actual generated maps, I'm pretty sure we'll have "generated gameplay" at some point. In other words, you could play the same map in different scenarios and different tactical situations.

Actually generating the environments (walls, rooms, floors, doors, etc) seems much more difficult from my point of view, but once we get some other features out of the way, we'll see what can be done. The issue for me is to not just throw stuff on the screen, but have it actually make sense.
Sounds good, the option to add content gives it better longevity. And you're right about the maps; just moving enemy positions around and maybe player point of entry makes for good variation. Frozen Synapse kinda gets away with "random" generation but the maps certainly don't make sense.
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Old 02-03-13, 02:36 PM   #2
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I don't want this to come bad about Frozen Synapse - which I absolutely love and have played a lot and gifted to a lot of friends

I think their maps make a lot of sense in their SF lore and with their chosen visual style. Also because a big part of their game is about quasi-competitive multiplayer, having an even playing ground is perhaps more important than having a believable one.

For us, of course, its a different.
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Old 02-03-13, 05:00 PM   #3
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Oh no, that's no slight against FS at all; the maps are perfect for that game. But I think that if you're going with a more realistic feel, like you seem to be doing, a randomised map doesn't make as much sense. You can create a lot of interesting tactical situations by crafting an environment that might only rarely show up in environments generated on the fly. Different games can take different aproaches and work equally well.

What I mean is, I think you got your heads on straight. Looking forward to seeing more of this.
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Old 02-06-13, 03:15 PM   #4
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Here's another little screnshot, with more WIP interface and another WIP level .... some sort of house

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Old 02-08-13, 09:03 AM   #5
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News seems to be spreading.

The Flare Path: Curious Rover
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Old 02-08-13, 09:27 AM   #6
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Rainbow Synapse

I'd be chuffed with what they've written, Dan.
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Old 02-08-13, 11:29 AM   #7
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Yeah i've been running around like a little kid, pleased with myself and basking in the news. Or something

Whats interesting is that we absolutely did not contact RPS yet, so Tim Stone found out about our game on his own, probably through either this forum or simhq.com or wargamer.com

Power to gaming communities
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Old 02-15-13, 08:14 AM   #8
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The Flare Path: Broach And Clear

Good stuff.
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Old 03-20-13, 02:23 PM   #9
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And the heat is on!


Just spent most of the nite playing the Alpha and I'm hooked!

If this is the first Alpha?
All I'll say for now is "I'm a buyer!"
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Old 03-21-13, 02:04 PM   #10
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Default Door Kickers is live!

Our Crowdfunding is LIVE - Preorder and get the Alpha! http://www.inthekillhouse.com/



Also vote for us on Steam Greenlight: http://steamcommunity.com/sharedfile.../?id=133208652

Have a good one! It's hectic!

Dan
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Old 03-21-13, 02:30 PM   #11
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Awww yeah!
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Old 03-21-13, 02:32 PM   #12
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Nice! If that comes out on steam, ill preoder that bad boy!

edit: Just added my vote on steam greenlight

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Old 03-21-13, 02:48 PM   #13
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Nice one Dan
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