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Meanwhile in Romania ...
... I'm selling these fine leather jackets!
Actually, no! I'm working on a game, and since my friend Neal and Subsim have always been good to me, I thought maybe people are interested? Its the first time I'm breaking the news :) Last December, after a short 1 year detour via City Interactive, I started work in earnest on a indie project. This is something I wanted to do for a while but with the wages of game development in Romania making no money in the bank and having a young one running around the house, it was hard to take the step. With me there are a couple of other guys, most notably and most committed, Pintea - the helpful dev that sometimes offers advice in the SH5 modding forums. Or at least he used to. So what are we building? A small strategy game, called Door Kickers. Right now (very WIP graphics and features missing) it kinda looks like this: http://www.inthekillhouse.com/shots/tempcreenshot1.jpg Its inspiration comes from the original Rainbow Six games, specifically the planning mode in the pre-Lockdown games. Get a situation, plan the assault, see how it plays out. Fast playing in some levels, but involving in order to get it right. Very satisfying stuff. Of course, we have a few tricks up our sleeves as there's plenty of room to improve on the original. Also as counter-terrorism is a fave subject of mine and I have a few contacts in the domain, I'd say that given time we'll be able to shape this into a pretty deep, realistic tactical sandbox. If you've enjoyed games such as Jagged Alliance, XCom, Frozen Synapse, you might find ours interesting, though we're definitely not on the same creative page as any of them. So I guess this would be it for now. Cheers, Dan P.S. You can keep in touch with us over Facebook here: https://www.facebook.com/KillHouseGames or maybe we'll actually manage to have a real site up soon :) http://www.inthekillhouse.com/ |
Yes. I used to plan and run the missions in Rogue Spear and Raven Shield all the time. It was my favorite part of those two games. Color me very, very interested.
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Indeed, right up my alley. :yep:
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It doesn't look like an indie. More like a kick-ass game with several million dollars behind it.
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I loved the old Rainbow Six games. I still have the original with Eagle Watch, Rouge Spear Black Thorn, Covert Ops Essentials, and I have some of the newer console versions.
Rainbow Six 3, Black Arrow, Vegas 1 and 2... I love these games. I can't wait for your game and Rainbow Six Patriots |
Looks good! :yep:
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It does indeed look good :up:
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Nice! And it's really cool to see early info on it from the dev. :up:
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Yeah, its like world exclusive or something :)
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Oh, the AAR potential...
Looks very cool indeed. I especially like the visual style in that screenshot: if those graphics are WIP, then I'd love to see the final version. |
That looks awesome, Dan! Does give off a little Hotline Miami vibe being top down and all.
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That might be cool idea but you shloud go with isometric view if you can to turn more people toward this game.
It is concept that might work better for for tablets or mobile devices..though... |
Problem with isometric view is all the extra work though. Every frame of unit
animation needs to be rendered 8 times if you go with the usual N, NE, E, SE etc. angles. :hmmm: |
There are pros and cons to the isometric view. With the current top down its easier to get your bearings and establish fields of fire, paths, etc without having objects or the perspective get in the way.
As for the mobiles / tablets - sure, in time, we'll get there :) |
When it comes to isometric view I'd recommend you follow the example(s) laid down by the Syndicate video game series or Games Workshop boardgame titles like Space Crusade and Space Hulk. If you could translate that into a modern PC title with the counter terrorism theme I think you're onto something.
Again quality is the key here IMHO, show off something slick on a small scale to wet the appetite of the masses. Perhaps you should display fire arcs and Line of Sight? |
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