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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Yeah, further testing shows that for this type of "mission" the "Ignore player submarine" is the key to the whole thing. Place and align anything with no waypoints wherever you want, as long as that "Ignore player submarine" is checked on it will accept anything. Playtesting is important tho;
![]() ![]() Put the static scenery subs too close to the tender or each other and they have collisions when the seas get rough. Only thing I've been unable to find is trees and bushes, environmental apparently only has icebergs. |
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#2 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Is there a way to change the land contours so you would have a sheltered place where the seas will be calm? |
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#3 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Not that I can find, I think this is purely a mission editor and not a scenery editor like you usually find in trainsims or flightsims. For its intended purpose, carrying the war closer to the enemy, it works well with what I got now - so the remaining question is how do I upload it, assuming there's any interest in this kind of mod? I don't see an upload button or FTP page anyplace.
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#4 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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There actually is a program to do that, but not the mission editor. Someone used it to make the Panama Canal among other things. I think it was Terrain Extractor and Repacker. It takes a while to learn to use it, at least for me. I don't know if I still have it hanging around or not.
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#5 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Yeah, main question right now is how do I upload to the file library? It will be open source so anyone can take over and improve on it if they wish, right now I just don't see how you're supposed to upload mods.
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#6 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Thanks Peabody, I thought I remembered reading/seeing some posts where someone was trying to make coral reefs or shoals or something like that. Quote:
I think you would have to get in touch with a moderator for something like that. |
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#7 |
Pacific Thunder
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It is the GWX Terrain Extractor by Ref :)
- GWX_SH4TerrainEX.rar Too bad that wasn't a trivia question........ lol Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#8 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Might be a bit beyond my current skills, I can't even figure out how to upload a mod at the moment. The basic resupply base mod is ready to go now, I'm fooling around with a fleet action - start an Asiatic career in Manila, there's a Japanese fleet coming into Manila Bay on the 9th.
![]() Cool way to start a career, right in the middle of a fleet engagement resulting from a surprise attack. Couple items; 1. Starting times don't work right, the usual starting time for the player in a career is 1600 on the 9th, so I set the Japanese fleet to start at 1600 and the Americans to start at 1700 so I have a head start with the S class. No joy, they all ignore the hour and just start when the career starts (which is apparently also a variable time), so I had to add back and forth waypoints to delay the American response, still trying to tweak that. 2. Torpedoed the carrier but it didn't sink, gunfire from one of the US cruisers finished him off - you get no credit for sinking it unless yours is the last shot apparently. ![]() 3. Starting with a Sargo class instead of a Sugar boat I managed to get to the enemy before anyone else, but when I fired two fish at a Takao class cruiser one of our Clemson class destroyers ran between me and the target and intercepted one of the fish. ![]() 3. One test with an S and one with a Sargo so far, the battle is really cool but haven't been able to turn the tables enough to save any of the friendlies. It is a little unbalanced; Japanese fleet; 2 destroyers 4 heavy cruisers 2 battleships 1 rogue carrier from who knows where Americans coming in piecemeal from all over the bay; 3 destroyers 2 light cruisers 1 heavy cruiser 1 battleship player sub The goal is to knock off the enemy while keeping half the friendlies afloat, haven't pulled it off yet. Since this is the US_NavalBases.mis I'm adding this to, the next thing to test is will it just do that at the beginning of the Asiatic career, or will it repeat for every new patrol started in that career? |
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#9 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Third test with an S boat, reprogramming the Tennessee to get there sooner.
![]() Still on the surface within gun range of 4 heavy cruisers, since they're all concentrating fire on the Clemson just ahead of me. ![]() Now they sunk the Clemson and shifted their main batteries on me, time to pull the plug! ![]() There's my primary targets, two Fusos ganging up on the Tennessee. ![]() Fired a few at some of the heavy cruisers on the way, since theyr'e closer to the Tennessee and all four are banging away at her. In the confusion I fired twice at the same one and fired at another that was sunk by gunfire before the torpedo hit. ![]() Bad angle but close into 700 yards before shooting the fish and he won't have time to dodge it. |
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