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Old 02-01-13, 02:02 AM   #1
peabody
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Quote:
Originally Posted by TorpX View Post
Is there a way to change the land contours so you would have a sheltered place where the seas will be calm?
There actually is a program to do that, but not the mission editor. Someone used it to make the Panama Canal among other things. I think it was Terrain Extractor and Repacker. It takes a while to learn to use it, at least for me. I don't know if I still have it hanging around or not.
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Old 02-01-13, 02:17 AM   #2
Sniper297
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Yeah, main question right now is how do I upload to the file library? It will be open source so anyone can take over and improve on it if they wish, right now I just don't see how you're supposed to upload mods.
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Old 02-01-13, 08:30 PM   #3
TorpX
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Quote:
Originally Posted by peabody View Post
There actually is a program to do that, but not the mission editor. Someone used it to make the Panama Canal among other things. I think it was Terrain Extractor and Repacker. It takes a while to learn to use it, at least for me. I don't know if I still have it hanging around or not.
Thanks Peabody, I thought I remembered reading/seeing some posts where someone was trying to make coral reefs or shoals or something like that.

If you did make a sheltered cove or harbor, it would be calmer, would it not?



Quote:
main question right now is how do I upload to the file library?
I think you would have to get in touch with a moderator for something like that.
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Old 02-01-13, 09:47 PM   #4
aanker
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It is the GWX Terrain Extractor by Ref :)
- GWX_SH4TerrainEX.rar

Too bad that wasn't a trivia question........ lol

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Old 02-01-13, 10:24 PM   #5
Sniper297
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Might be a bit beyond my current skills, I can't even figure out how to upload a mod at the moment. The basic resupply base mod is ready to go now, I'm fooling around with a fleet action - start an Asiatic career in Manila, there's a Japanese fleet coming into Manila Bay on the 9th. Add one US battleship and a heavy cruiser, couple of light cruisers and destroyers, trying to time them so the player can get close to the enemy fleet before the friendlies so the player can whittle down the odds a bit (4 heavy cruisers and 2 Fuso class battleships, along with a Shokaku class carrier that I can't figure out how it got in there).

Cool way to start a career, right in the middle of a fleet engagement resulting from a surprise attack.

Couple items;
1. Starting times don't work right, the usual starting time for the player in a career is 1600 on the 9th, so I set the Japanese fleet to start at 1600 and the Americans to start at 1700 so I have a head start with the S class. No joy, they all ignore the hour and just start when the career starts (which is apparently also a variable time), so I had to add back and forth waypoints to delay the American response, still trying to tweak that.
2. Torpedoed the carrier but it didn't sink, gunfire from one of the US cruisers finished him off - you get no credit for sinking it unless yours is the last shot apparently.
3. Starting with a Sargo class instead of a Sugar boat I managed to get to the enemy before anyone else, but when I fired two fish at a Takao class cruiser one of our Clemson class destroyers ran between me and the target and intercepted one of the fish. Got friendlies in the area gotta watch where you're shooting.
3. One test with an S and one with a Sargo so far, the battle is really cool but haven't been able to turn the tables enough to save any of the friendlies. It is a little unbalanced;

Japanese fleet;
2 destroyers
4 heavy cruisers
2 battleships
1 rogue carrier from who knows where

Americans coming in piecemeal from all over the bay;
3 destroyers
2 light cruisers
1 heavy cruiser
1 battleship
player sub

The goal is to knock off the enemy while keeping half the friendlies afloat, haven't pulled it off yet. Since this is the US_NavalBases.mis I'm adding this to, the next thing to test is will it just do that at the beginning of the Asiatic career, or will it repeat for every new patrol started in that career?
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Old 02-02-13, 02:26 PM   #6
Sniper297
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Third test with an S boat, reprogramming the Tennessee to get there sooner.



Still on the surface within gun range of 4 heavy cruisers, since they're all concentrating fire on the Clemson just ahead of me.



Now they sunk the Clemson and shifted their main batteries on me, time to pull the plug!



There's my primary targets, two Fusos ganging up on the Tennessee.



Fired a few at some of the heavy cruisers on the way, since theyr'e closer to the Tennessee and all four are banging away at her. In the confusion I fired twice at the same one and fired at another that was sunk by gunfire before the torpedo hit.



Bad angle but close into 700 yards before shooting the fish and he won't have time to dodge it.
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Old 02-02-13, 11:01 PM   #7
TorpX
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Well, don't keep me in suspense!

Did the USN win?
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Old 02-03-13, 12:18 AM   #8
Sniper297
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Of course not, that's the whole point. The player starts an Asiatic career (preferably at the tender rather than outside the harbor) and if he just avoids the battle the US Navy is lost. It's up to the player to start his career by being a hero and turn the tables - player action in balancing the odds makes all the difference. Without the player the IJN advantage;

Destroyers USN 2 IJN 1
Light Cruisers USN 2 IJN 0
Heavy Cruisers USN 1 IJN 4
Battleships USN 1 IJN 2
Carrier again no idea how that got in there, doesn't affect the battle but it's another target.

Ideally the goal is to sink 2 or 3 of the cruisers and at least one of the battleships, then the US surface ships have a fighting chance. Doesn't affect the career one way or the other, Manila is lost on the historical date whatever the outcome of the starting Battle of Manila Bay. Most recent test with a Sargo going to flank speed from the dock I got there ahead of the US ships coming from 3 different directions, sank the destroyer, carrier and 3 cruisers, got 3 hits on the two battleships but no credit for sinking either one since the US battleship and cruisers finished them off. That's probably hard coded into the game, unless you get the last hit that destroys the target you get no credit for the sinking. Probably why you don't see many fleet actions with player involvement, but credit or not it's just plain fun. Working on a video now, probably have it on YouTube in an hour or two.
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