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#1 |
Seaman
![]() Join Date: Jan 2013
Location: Directly above the center of the earth
Posts: 36
Downloads: 126
Uploads: 0
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Hi Gap
Yes. It was a rollover/capsizing mod. Don't remember who put it up in SH4. In SH5, I have had a few lean but never roll. Just would like to have that bit of realism. Every ship burning and sinking on an even keel just is not right.
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3 |
Mate
![]() Join Date: Nov 2009
Location: Scotland
Posts: 57
Downloads: 627
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Might be this mod
http://www.subsim.com/radioroom/showthread.php?t=120269
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![]() Last edited by raven1309; 01-29-13 at 04:38 PM. |
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#4 |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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WOW, nice screenies Volodya
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seems a cool mod. I'll have a look at it ![]() |
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#6 |
Seaman
![]() Join Date: Jan 2013
Location: Directly above the center of the earth
Posts: 36
Downloads: 126
Uploads: 0
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Thanks Raven
That might be the one. I had to get a new computer over the summer and lost alot of information. The one copy of that mod I have left was on a book drive with all my music. Had a folder with all my SH4 mods in it. The mod didn't have a read me file or name with it. So I will give this one a shot and see what happens. Thanks again, Dave
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#8 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
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Dang volodya!
Are those SH3 graphics?? They look really good! D40 ![]()
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Dogfish40 |
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#9 |
Navy Seal
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I have also had ship go all the way over, but it is VERY rare
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#10 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#11 | |
Ocean Warrior
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![]() Why do you think so?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#12 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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How do you sink ships like that, mine split on half if I am very precise and shoot directly in the middle under the keel and that is the best I can do.
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#13 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Speaking of the night the fire: I think it should be possible to implement such a sh5 - boat lighted the flame burning tanker. What do you think?
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#14 |
Seaman
![]() Join Date: Jan 2013
Location: Directly above the center of the earth
Posts: 36
Downloads: 126
Uploads: 0
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The night fire look would be great. But what I am looking for, I guess it would be an option, is that some boats don't burst into flames when you hit them. That way at night it would be more in a realistic manner. When you read about convoy and u-boat attacks, many times the u-boats attack the same ship. So if the ship was burning from stem to stern, they would not waste a torpedo. Unlees it was a target of oppertunity (the wolf in wolfpack). Come back later with the deck gun or maybe another torpedo and finish it off. But many of the ships torpedoed just sank and left no trace. They just disappeared from the convoy. So shooting a couple off torpedoes at night into a frieghter and not knowing right then what happens would be a nice option.
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#15 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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