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Old 01-26-13, 09:05 PM   #46
offenseman
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Excellent, I wil do that and report back
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Old 01-26-13, 09:23 PM   #47
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Quote:
Originally Posted by offenseman View Post
Excellent, I wil do that and report back

You need all these versions because I don't remember exactly what version had used TDW for his scripts..
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Old 01-27-13, 12:48 PM   #48
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Success!! Thanks for the help. I downloaded all the .Net stuff and now the patcher worked as did the NEW_UI mod.
The worst part of being new to something like this is having to get a lot of help and not being able to contribute anything in return. Hopefully I will be able to give back in some other ways as I continue to ask questions.
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Old 01-27-13, 01:31 PM   #49
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Quote:
Originally Posted by offenseman View Post
Success!! Thanks for the help. I downloaded all the .Net stuff and now the patcher worked as did the NEW_UI mod.
The worst part of being new to something like this is having to get a lot of help and not being able to contribute anything in return. Hopefully I will be able to give back in some other ways as I continue to ask questions.
Glad you sorted out your problems. Please don't esitate to post any further question you may have.

I am sure you will be able to contribute on turn to this community. Actually you are doing it already.
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Old 01-30-13, 11:33 AM   #50
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Hmmm, is it really necessary to activate the patcher using JSGME? I've never done that and the changes are still made to the game files after using the patcher alone.
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Old 01-30-13, 12:30 PM   #51
Targor Avelany
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Quote:
Originally Posted by Sartoris View Post
Hmmm, is it really necessary to activate the patcher using JSGME? I've never done that and the changes are still made to the game files after using the patcher alone.
No, it is not necessary.

however a lot of people do, as it is much easier to deactivate the patcher when the new version comes out: instead of manually disabling all the patches from the .exe file, you can just disable it with JSGME and apply the new patch.
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Old 01-30-13, 12:49 PM   #52
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Quote:
Originally Posted by Targor Avelany View Post
..it is much easier to deactivate the patcher when the new version comes out..
Especially if it happens every day.. or twice a day..
but I'm doing it still manually..
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Old 01-30-13, 01:56 PM   #53
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Quote:
Originally Posted by volodya61 View Post
Especially if it happens every day.. or twice a day..
but I'm doing it still manually..
tried to calculate your probability to mess up the exe...



...but unfortunately my calculator went haywire

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Old 01-30-13, 02:04 PM   #54
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Old 01-30-13, 02:11 PM   #55
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Nice device
TDW will be back soon, and again begins to mold patches twice a day..
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Old 01-30-13, 03:48 PM   #56
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So if I understand this correctly, I can do the following: deactivate the patches, download the new version of the patcher, activate new patches, and do all of this without deactivating my mods through JSGME or reinstalling the game?
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Old 01-30-13, 03:55 PM   #57
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Quote:
Originally Posted by Sartoris View Post
So if I understand this correctly, I can do the following: deactivate the patches, download the new version of the patcher, activate new patches, and do all of this without deactivating my mods through JSGME or reinstalling the game?
Yes.. it's correct..
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Old 02-01-13, 08:15 AM   #58
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Excellent explanation on how to use the Patcher, thank you .
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Old 02-01-13, 09:22 PM   #59
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Is it better to activate the generic patcher last on my list so it's not overwrited by any mod, or first where it is overwrited?

I ask because i saw Sober changed now the patcher last on his list
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Old 02-02-13, 02:35 AM   #60
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It should not get overwritten
what mod wants to overwrite? Could it just be a folder share - jsgme wanrs us about these as well.
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