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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2013
Posts: 8
Downloads: 15
Uploads: 0
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Excellent, I wil do that and report back
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#2 |
Ocean Warrior
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![]() ![]() You need all these versions because I don't remember exactly what version had used TDW for his scripts..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
Swabbie
![]() Join Date: Jan 2013
Posts: 8
Downloads: 15
Uploads: 0
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Success!! Thanks for the help. I downloaded all the .Net stuff and now the patcher worked as did the NEW_UI mod.
The worst part of being new to something like this is having to get a lot of help and not being able to contribute anything in return. Hopefully I will be able to give back in some other ways as I continue to ask questions. |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I am sure you will be able to contribute on turn to this community. Actually you are doing it already. ![]() |
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#5 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Hmmm, is it really necessary to activate the patcher using JSGME? I've never done that and the changes are still made to the game files after using the patcher alone.
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#6 | |
Ace of the Deep
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however a lot of people do, as it is much easier to deactivate the patcher when the new version comes out: instead of manually disabling all the patches from the .exe file, you can just disable it with JSGME and apply the new patch. |
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#7 | |
Ocean Warrior
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![]() but I'm doing it still manually.. ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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