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Old 01-23-13, 06:08 PM   #16
Cybermat47
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Quote:
Originally Posted by Sniper297 View Post
And no, I don't suffer from insanity - I completely enjoy my insanity.
That makes two of us
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Old 01-23-13, 10:32 PM   #17
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He who plays simulations for "the best score" is not a true simmer.

There are no spoilers in history. There are just key events.

Suit youself. Play any way you want. I have simply added my two cents.
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Old 01-23-13, 11:18 PM   #18
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Sniper, I do the same thing you do. I start with an all rookie crew. I promote as the career progresses. Do you do that?

And about your insanity remark. I've been enjoying my insanity for 23 years until my body and mind couldn't keep up with it. Now I'm teaching others how to enjoy their insanity.
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Old 01-23-13, 11:44 PM   #19
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Quote:
Originally Posted by Sniper297 View Post
Some ships they did a forward and after magazine, the ones with the middle turrets (Iso or Kongo, I forget which) don't seem to have one under the two midships turrets. Yamato is just a little behind the second forward turret or the forward edge of the after turret. Be nice if we had drawings showing the exact location of the main magazines for each ship type but I guess our spies weren't ambitious enough.
The reality was that battlships in World War Two were protected by anti-torpedo belts, and the chance of a torpedo explosion reaching the magazines was exceedingly low. Yamato didn't explode until after the ship sank, probably due to fires reaching the magazines. The torpedoes did her in, but they didn't blow her up.
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Old 01-24-13, 12:05 AM   #20
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"He who plays simulations for "the best score" is not a true simmer."

I don't play for the best score, I play for fun, which also makes me not a true simmer - but then again being a true simmer isn't my objective either.

"I start with an all rookie crew. I promote as the career progresses. Do you do that?"

Dunno, this is the first time I'm trying it. Do they actually improve their skills over time? Can a seaman 1st become a mustang officer over time?

"The reality was that battlships in World War Two were protected by anti-torpedo belts"

IIRC the Yamato class had some kind of design flaw there, can't remember what it was. In any case the belts didn't go all the way under the keel. No historical accuracy there either, I once ran into a task force with 3 Yamato class BBs (in 1942, ha ha), there were a total of 3 keels laid and only 2 commissioned as battleships, the third was converted to some kind of half assed aircraft carrier. Doesn't bother me, the more targets the happier I am unless I'm out of torpedoes.
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Old 01-24-13, 07:12 AM   #21
Red October1984
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"He who plays simulations for "the best score" is not a true simmer."

I don't play for the best score, I play for fun, which also makes me not a true simmer - but then again being a true simmer isn't my objective either.
Play how you want man. Sometimes, I don't play realistically either. There's nothing in Silent Hunter 2 that's realistic....SH3? I cut down the realism for single missions sometimes for some quick action.

True simmers are the people that play patrols at no more than 16x, use no map contact update, use manual targeting, and they can't get enough of it.

I'm not quite there yet.
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Old 01-24-13, 02:15 PM   #22
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You want a true subsimmer?? Try this. We had a couple of guys on the water front that went out to sea for a 3 month patrol and brought SH3 and a laptop with them. They played with no time compression for the whole patrol.
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Old 01-24-13, 03:27 PM   #23
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Wonder why they never made a boredom simulator game, watching grass grow or watching paint dry or something? That would drive me nuts and leave no time for anything else, how could anyone consider that entertaining?

Where I'm coming from;



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I was an Aviation ASW tech in a heavy helicopter anti submarine squadron, trained and went to school for months on that dip sonar, and actually got to use the damn thing to detect and track actual submarines maybe a dozen times. 90% of our operational flight hours (Sikorsky SH-3D Sea King) were flying plane guard, going around and around in the starboard delta pattern. The rest were ass & trash or SAR missions. If they had a Hunt for Red October simulator I sure as hell would NOT want to simulate the way it actually was in real life.
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Old 01-25-13, 11:23 PM   #24
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Quote:
Originally Posted by Sniper297 View Post
Wonder why they never made a boredom simulator game, watching grass grow or watching paint dry or something?
Actually, they may have: http://www.subsim.com/radioroom/showthread.php?t=199866


Quote:
True simmers are the people that play patrols at no more than 16x, use no map contact update, use manual targeting, and they can't get enough of it.

I'm not quite there yet.
I like all of that, except the 16x. I'm not a TC maniac, but I think one needs to use 64x or 128x, to preserve one's sanity, if for no other reason.
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Old 01-26-13, 12:23 PM   #25
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Well, as I say I've played all the flight and train simulators, and it's possible to cruise at a steady speed for hours on end, but why would you want to? Train simulators in particular are one of those things you either get or don't get, I'm an old model railroader from way back so I enjoy creating routes and sessions and reskins, and switching cars around in industries. Short haul stuff, long mainline runs put me to sleep. Not for everyone, you're either a railroad fan or you aren't.

From the makers of Trainz, the trainsim I play the most, here's some weird ones;

http://www.simulatorcentral.com/inde...simulator.html

http://www.simulatorcentral.com/inde...mulator-2.html

http://www.simulatorcentral.com/inde...ator-2011.html

http://www.simulatorcentral.com/inde...ator-2011.html
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Old 01-27-13, 05:49 PM   #26
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Wanna bite your fingernails and sweat some bullets during your little harbor excursions? Load up TMO and visit the Bungo Suido Straits and introduce yourself to Bungo Pete. After one encounter with that guy I bet you'll only raid Truk.
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