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Old 01-17-13, 01:42 PM   #11
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
Originally Posted by volodya61 View Post
Well.. I've tested and measured..

- Reworked Morale & Abilities
- AMMO SH5 by Raven2012
- C/38-twin and 88mm deck gun
- reload time: C/38 - 10 seconds, 88mm gun - 10 seconds in the .sim files

All gunner's special abilities fully enabled.. reload time should be decreased by 20%.. but..

C/38 - 10 seconds, 88mm gun - 10 seconds in the game
I don't understand

Too many interactions... I am afraid these settings are too complicated for us to understand them in a reasonable time frame without the help of someone who already messed with them...

Rongel, have you finished sabotaging those torpedoes yet?

Quote:
Originally Posted by volodya61 View Post
PS: now start to test the trav/elev tolerance angles
Hopefully these will be a lot easier to understand

Quote:
Originally Posted by Trevally. View Post
How are you testing the crew Gap

When out on patrol and you give them promotion point have you checked to see the effect of their stats?
I am a total blind at this matter... what I've done is reported in my previous post. In a nutshell, I measured gun reload times at the beginning of the career, and compared them with the settings stored in gun's sim file.

Unfortunately, I cannot go beyond this point, because I have not old campaign savegames, and currently my gpu is overheating a lot if I play for more than 10 minutes...

Anyway, what I am trying to do is making sure that sim/zon file settings are not increased or decreased by morale factors beyond reasonable and realistic limits
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