SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-16-13, 06:46 PM   #11
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
доброе утро Володя

dobroɛ utro Volodja

Quote:
Originally Posted by volodya61 View Post
Well.. I'll try different orders for cleanliness of experiment..
cleariness above all

Can you please make me another favour?

You told me that you have already made some progress in your campaign, and that your crew might already be at its highest experience level. I need to know:

- are you sing any morale/abilities mod? If yes, which one?
- are you using any mod dealing with U-boat guns specs? If yes, which one?
- is there a way that you could know the actual experience level of your crew? If yes, what is it?
- what flak/deck guns is your U-boat equipped with and, by watch, which is the reload time of each of them?

P.S: indeed, I won't get upset if someone else who is reading this post will answer the above questions. The more information I gather, the better I can figure out what is going on with gun specs and crew experience in campaign
gap is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.