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Old 01-15-13, 03:19 PM   #1
gap
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Originally Posted by Illyustrator View Post
Captains. My question is difficult to understand?
Hi Illyustrator,

do you mean disabling the latitude/longitude grid?
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Old 01-15-13, 04:10 PM   #2
Illyustrator
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Originally Posted by gap View Post
Hi Illyustrator,

do you mean disabling the latitude/longitude grid?
Hi, gap.
Yes!
Probably translation Googl understand everything except the English-speaking people.
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Old 01-15-13, 05:43 PM   #3
TheDarkWraith
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Originally Posted by Illyustrator View Post
Hi, gap.
Yes!
Probably translation Googl understand everything except the English-speaking people.
Ah ok. That makes more sense. You want to disable it indefinitely or ?
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Old 01-15-13, 06:27 PM   #4
Illyustrator
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Originally Posted by TheDarkWraith View Post
Ah ok. That makes more sense. You want to disable it indefinitely or ?
Soon to be released mod "MarineQuadratKarte" - "Squares"(AD - GR) in the Atlantic.
"Grid coordinates"(Stock) will be redundant.
My personal opinion.
Your opinion? (for all who need them)
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Old 01-15-13, 06:44 PM   #5
TheDarkWraith
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Originally Posted by Illyustrator View Post
Soon to be released mod "MarineQuadratKarte" - "Squares"(AD - GR) in the Atlantic.
"Grid coordinates"(Stock) will be redundant.
My personal opinion.
Your opinion? (for all who need them)
Since I know where it sets the color of them I should be able to follow it in debugger to find where it renders them and disable it. Might take some time to do though.
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Old 01-15-13, 07:13 PM   #6
Illyustrator
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Originally Posted by TheDarkWraith View Post
Since I know where it sets the color of them I should be able to follow it in debugger to find where it renders them and disable it. Might take some time to do though.
Ok.
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Originally Posted by gap View Post
...In any case, I think it would be better having an option for switching between MQK and lat/long
Switching will not work. MQK a big 234 Mb (graphic) Raw.file (Maps).
Just remove MQK and insert "Grid coordinates" and vice versa.
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Old 01-15-13, 07:21 PM   #7
Illyustrator
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...MQK a big 234 Mb (graphic) Raw.file (Maps)...
Do not worry. MQK rar. weighs 28 Mb.
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Old 01-22-13, 04:26 PM   #8
Gaugeforever
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Originally Posted by TheDarkWraith View Post
Since I know where it sets the color of them I should be able to follow it in debugger to find where it renders them and disable it. Might take some time to do though.
Not necessarily. You still want the game to report a location. Won't disabling it in the exe make it fail to report at all?

This would be a VERY hard mod IMO. Short of reverse engineering a huge section of the exe I really don't see it happening.
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Old 01-22-13, 05:00 PM   #9
Illyustrator
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Originally Posted by Gaugeforever View Post
Not necessarily. You still want the game to report a location. Won't disabling it in the exe make it fail to report at all?

This would be a VERY hard mod IMO. Short of reverse engineering a huge section of the exe I really don't see it happening.
Well, the first sentence - to include/switch off (on the navigation map) "Grid coordinates" (latitude/longitude)."Messages"- is another question.
It is sad, if not possible to implement.
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Old 01-15-13, 06:49 PM   #10
gap
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Quote:
Originally Posted by Illyustrator View Post
Soon to be released mod "MarineQuadratKarte" - "Squares"(AD - GR) in the Atlantic.


Quote:
Originally Posted by Illyustrator View Post
"Grid coordinates"(Stock) will be redundant.
My personal opinion.
Your opinion? (for all who need them)
Not as long as convoy positions will be reported in the long/lat format. I woder if changing them to MQK format is going to be possible.

In any case, I think it would be better having an option for switching between MQK and lat/long
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