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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Hi, gap.
Yes! Probably translation Googl understand everything except the English-speaking people. ![]() |
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#3 |
Black Magic
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#4 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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"Grid coordinates"(Stock) will be redundant. My personal opinion. ![]() |
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#5 |
Black Magic
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Since I know where it sets the color of them I should be able to follow it in debugger to find where it renders them and disable it. Might take some time to do though.
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#6 | ||
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Just remove MQK and insert "Grid coordinates" and vice versa. |
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#7 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Do not worry. MQK rar. weighs 28 Mb.
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#8 | |
Stowaway
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This would be a VERY hard mod IMO. Short of reverse engineering a huge section of the exe I really don't see it happening. |
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#9 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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It is sad, if not possible to implement. ![]() |
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#10 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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In any case, I think it would be better having an option for switching between MQK and lat/long ![]() |
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