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-   -   Grid coordinates. (https://www.subsim.com/radioroom/showthread.php?t=201414)

Illyustrator 01-14-13 02:15 PM

Grid coordinates.
 
I have a question.:06:
There is a way to disable the (temporarily) grid coordinates to the navigation map?
And Grid coordinates, and MQK - it is bad (visually).

http://www.subsim.com/radioroom/pict...pictureid=4849

TheDarkWraith 01-14-13 02:26 PM

You want to disable the BB84, BB87, etc.? Aren't those part of the DDS that includes the lines to draw the boxes? I don't know how you would do that. Why are you trying to disable them :06:

Illyustrator 01-14-13 03:03 PM

Quote:

Originally Posted by TheDarkWraith (Post 1992918)
You want to disable the BB84, BB87, etc.? Aren't those part of the DDS that includes the lines to draw the boxes? I don't know how you would do that. Why are you trying to disable them :06:

No.
These "Squares" (BB84, BB87, etc) I am drawing in Raw.file.:)
I ask about the grid coordinates (Stock). She (grid coordinates) visible. And prevent us from seeing these "Squares".
I guess my Google poor translation.:oops:

Edit:
I forgot to write. This grid appears when entering the Game.
Personally to me, "The grid of coordinates" would not interfere what to draw MQK.

Illyustrator 01-15-13 02:30 PM

Captains. My question is difficult to understand?

gap 01-15-13 03:19 PM

Quote:

Originally Posted by Illyustrator (Post 1993431)
Captains. My question is difficult to understand?

Hi Illyustrator,

do you mean disabling the latitude/longitude grid? :hmm2:

Illyustrator 01-15-13 04:10 PM

Quote:

Originally Posted by gap (Post 1993452)
Hi Illyustrator,

do you mean disabling the latitude/longitude grid? :hmm2:

Hi, gap.
Yes!
Probably translation Googl understand everything except the English-speaking people.:haha:

TheDarkWraith 01-15-13 05:43 PM

Quote:

Originally Posted by Illyustrator (Post 1993481)
Hi, gap.
Yes!
Probably translation Googl understand everything except the English-speaking people.:haha:

Ah ok. That makes more sense. You want to disable it indefinitely or ?

Illyustrator 01-15-13 06:27 PM

Quote:

Originally Posted by TheDarkWraith (Post 1993542)
Ah ok. That makes more sense. You want to disable it indefinitely or ?

Soon to be released mod "MarineQuadratKarte" - "Squares"(AD - GR) in the Atlantic.
"Grid coordinates"(Stock) will be redundant.
My personal opinion.
:06:Your opinion? (for all who need them)

TheDarkWraith 01-15-13 06:44 PM

Quote:

Originally Posted by Illyustrator (Post 1993567)
Soon to be released mod "MarineQuadratKarte" - "Squares"(AD - GR) in the Atlantic.
"Grid coordinates"(Stock) will be redundant.
My personal opinion.
:06:Your opinion? (for all who need them)

Since I know where it sets the color of them I should be able to follow it in debugger to find where it renders them and disable it. Might take some time to do though.

gap 01-15-13 06:49 PM

Quote:

Originally Posted by Illyustrator (Post 1993567)
Soon to be released mod "MarineQuadratKarte" - "Squares"(AD - GR) in the Atlantic.

:up:

Quote:

Originally Posted by Illyustrator (Post 1993567)
"Grid coordinates"(Stock) will be redundant.
My personal opinion.
:06:Your opinion? (for all who need them)

Not as long as convoy positions will be reported in the long/lat format. I woder if changing them to MQK format is going to be possible.

In any case, I think it would be better having an option for switching between MQK and lat/long :yep:

Illyustrator 01-15-13 07:13 PM

Quote:

Originally Posted by TheDarkWraith (Post 1993578)
Since I know where it sets the color of them I should be able to follow it in debugger to find where it renders them and disable it. Might take some time to do though.

Ok.:yeah:
Quote:

Originally Posted by gap (Post 1993583)
...In any case, I think it would be better having an option for switching between MQK and lat/long :yep:

Switching will not work. MQK a big 234 Mb (graphic) Raw.file (Maps).
Just remove MQK and insert "Grid coordinates" and vice versa.

Illyustrator 01-15-13 07:21 PM

Quote:

Originally Posted by Illyustrator (Post 1993593)
...MQK a big 234 Mb (graphic) Raw.file (Maps)...

Do not worry. MQK rar. weighs 28 Mb.:D

Gaugeforever 01-22-13 04:26 PM

Quote:

Originally Posted by TheDarkWraith (Post 1993578)
Since I know where it sets the color of them I should be able to follow it in debugger to find where it renders them and disable it. Might take some time to do though.

Not necessarily. You still want the game to report a location. Won't disabling it in the exe make it fail to report at all?

This would be a VERY hard mod IMO. Short of reverse engineering a huge section of the exe I really don't see it happening.

Illyustrator 01-22-13 05:00 PM

Quote:

Originally Posted by Gaugeforever (Post 1997402)
Not necessarily. You still want the game to report a location. Won't disabling it in the exe make it fail to report at all?

This would be a VERY hard mod IMO. Short of reverse engineering a huge section of the exe I really don't see it happening.

Well, the first sentence - to include/switch off (on the navigation map) "Grid coordinates" (latitude/longitude)."Messages"- is another question.
It is sad, if not possible to implement.
:salute:

Trevally. 01-22-13 06:09 PM

This issue would only be for contact reports. These reports will place an icon on the map and send a radio message.

Here is the order for reporting :-

[LanesGraph.Node 1.NodeGroup 1]
Type=BCR2_
Name=BCR2
Country=British
Speed=9.000000
StartDate=19390804
EndDate=19451231
ReportPosTime=3606
ReportPosProbability=60

This will happen every 3606 mins at a 60% chance or report.
This ship possition info is saved by meters and not lat/long:hmmm:
It therefore must be converted by the game for the radio message:-

[Log Entry 30]
ClassID=2971D56;sLogRadioMessageEntry
Type=7
Date=19391022
Time=1026
Blob=0
UniqueID=-6912148068249549651
EntryStatus=1
CreatedMissionStatus=false
EntryText=From: Bdu|To: U-36|Contact Reported. Enemy Small Convoy , Long 5° 08' W, Lat 52° 56' N , Course NNE, Speed 14 KTS!
EntryTitle=10:26 Radio Contact Report
Categ=3
MessageDirection=0

So only at this stage is there an issue and the icon is on map to show you where it is.

:hmm2:


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