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Old 01-10-13, 07:56 PM   #166
gap
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Originally Posted by volodya61 View Post
It's OK..
I can forget or confuse anything, but with your instructions that's not possible..
OK.. see you tomorrow..
Give me a moment: since you are still awake and lively, I will adjust the mission right now, so to keep you busy
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Old 01-10-13, 08:21 PM   #167
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Sorry, it is taking longer than expected... I've yet to find the right combination of date and U-boat model

You can try one of the airplane missions included in IRAI and in Fx updates, if you want. I've to go now, see ya tomorrow
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Old 01-10-13, 10:36 PM   #168
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Guys, don't you have to train your gunners in stock SH5... just like we did in SHIII? Once trained well enough they'll knock those Tommies out of the air.
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Old 01-10-13, 11:18 PM   #169
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Guys, don't you have to train your gunners in stock SH5... just like we did in SHIII? Once trained well enough they'll knock those Tommies out of the air.
If that was the case then maybe there should be some anti aircraft training in the OH2 campaign . The first mission could be to shoot down 10 planes in a certain area before heading to the Baltic mission . 10 biplanes or something .
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Old 01-10-13, 11:42 PM   #170
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If I'm on the right track Sober, then what you say would be a good idea.
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Old 01-11-13, 02:21 AM   #171
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If I'm on the right track Sober, then what you say would be a good idea.
maybe its something left over from Sh3/4 . Maybe someone can look at the SH4 files but maybe a hardcoded thing .
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Old 01-11-13, 06:23 AM   #172
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Quote:
Originally Posted by gap View Post
Give me a moment: since you are still awake and lively, I will adjust the mission right now, so to keep you busy
Quote:
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Sorry, it is taking longer than expected... I've yet to find the right combination of date and U-boat model
any news?
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Old 01-11-13, 07:19 AM   #173
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any news?
I was busy this morning. I will work on it just after lunch
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Old 01-11-13, 07:40 AM   #174
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I just asked
Take your time
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Old 01-11-13, 08:06 AM   #175
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I just asked
Take your time
Okay, I am again on it
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Old 01-11-13, 11:19 AM   #176
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mmm... I heven't managed yet to bring the C/38 twin in our custom mission...

I have tried changing mission date, tweaking Flak gun's availability dates in UPCDataGE, modifying boat's standard Flaks in their eqp file, but still nothing, depending on mission date and selected U-boat, I was given either the usual single C/30 or a full battery of two 37 mm guns and one FlakVierling

Under this circumstance, it will be difficult to test each Flak gun. Any suggestion?

On a side note, when I tested (by mistake) the 37 mm / vierling guns, they hit the Hurricane at the first shot. Aim with the C/30 is totally out of sight even at higher crew rankings. This gun costantly aims under its target by several degrees. I wonder what is wrong with it
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Old 01-11-13, 11:43 AM   #177
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Under this circumstance, it will be difficult to test each Flak gun. Any suggestion?
Maybe Trevally can help? ME2 is his tool

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Aim with the C/30 is totally out of sight even at higher crew rankings. This gun constantly aims under its target by several degrees. I wonder what is wrong with it
The same thing often happened when I did the tests in the campaign with C38-twin..
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For some reasons a gunner shoots often below or above the target and it doesn't look like a preemptive shots..
Although the accuracy of the shots in both tests was good but most shots off target
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Old 01-11-13, 12:01 PM   #178
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Maybe Trevally can help? ME2 is his tool
I hope so

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The same thing often happened when I did the tests in the campaign with C38-twin..
Yes, but you told me that it occasionally hit the target. For what I've seen, even with elite crew rating, the C/30 is sistematically aiming under its target. During my tests it didn't score a single hit, and I think your tests in the same mission confirm it.
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Old 01-11-13, 12:56 PM   #179
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I would suggest that you test your missions in the campaign as this will give you full control over what you are testing.

So you need to add your mission as a new layer in a late campaign. This way you can use trigger event spawning to add units etc. (these events do not work in a single player mission)
When you start a campaign (silentotto) you can then kit out your boat with any equipment you want from the dock.

Edit the mission list so that your new layer is the only mission in the campaign (can be done by date) and then when you ask the kmo for a mission - you will get the one you are testing.

This will mean you have to travel to your test area each time (or save for rerun test with same equip), but you can make the test area close to your port.

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Old 01-11-13, 01:22 PM   #180
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During my tests it didn't score a single hit, and I think your tests in the same mission confirm it.
Seems like a C/30 is initially broken flak-gun..

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I would suggest that you test your missions in the campaign as this will give you full control over what you are testing.
It's hard to me.. I'm still not able to make a single mission.. too lazy to figure out how ME2 work..
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